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<title>Fluorine-Manager.git/data/icons/com.fluorine.manager.metainfo.xml, branch main</title>
<subtitle>A port of MO2 in linux with NaK integration and FUSE based VFS. Comes with Root Builder support by default.</subtitle>
<id>http://git.schererleander.de/Fluorine-Manager.git/atom/data/icons/com.fluorine.manager.metainfo.xml?h=main</id>
<link rel='self' href='http://git.schererleander.de/Fluorine-Manager.git/atom/data/icons/com.fluorine.manager.metainfo.xml?h=main'/>
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<updated>2026-03-12T18:48:25Z</updated>
<entry>
<title>Replace wrestool with native Rust PE icon extraction (pelite)</title>
<updated>2026-03-12T18:48:25Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-03-12T18:48:25Z</published>
<link rel='alternate' type='text/html' href='http://git.schererleander.de/Fluorine-Manager.git/commit/?id=84a43a2e6afbdfab92c610d47aa75e3876ffacd6'/>
<id>urn:sha1:84a43a2e6afbdfab92c610d47aa75e3876ffacd6</id>
<content type='text'>
- Add icons.rs to nak crate: parses PE resource sections, extracts
  RT_GROUP_ICON/RT_ICON and builds ICO files in memory
- Expose nak_extract_exe_icon() FFI for C++ consumption
- Update iconForExecutable() to use Rust FFI instead of shelling out
  to wrestool; reads all ICO entries for correct color depth
- Fix BasicGamePlugin::gameIcon() to call iconForExecutable() (was
  returning empty QIcon, causing placeholder icons for BG3/Cyberpunk)
- Move app icon setup: setDesktopFileName + setWindowIcon to
  MOApplication constructor (fixes Wayland taskbar/decoration icon)
- Move data/com.fluorine.* to data/icons/, install to XDG paths at
  launch for Wayland compositor icon resolution
- Remove icoutils dependency from Docker image and build output

Co-Authored-By: Claude Opus 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
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