<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Fluorine-Manager.git/libs/plugin_python, branch main</title>
<subtitle>A port of MO2 in linux with NaK integration and FUSE based VFS. Comes with Root Builder support by default.</subtitle>
<id>http://git.schererleander.de/Fluorine-Manager.git/atom/libs/plugin_python?h=main</id>
<link rel='self' href='http://git.schererleander.de/Fluorine-Manager.git/atom/libs/plugin_python?h=main'/>
<link rel='alternate' type='text/html' href='http://git.schererleander.de/Fluorine-Manager.git/'/>
<updated>2026-06-23T21:54:42Z</updated>
<entry>
<title>Add IPluginGame::usesVFS() game feature and python binding</title>
<updated>2026-06-23T21:54:42Z</updated>
<author>
<name>tristan-iu</name>
<email>tristan.iung@hotmail.com</email>
</author>
<published>2026-06-21T15:56:42Z</published>
<link rel='alternate' type='text/html' href='http://git.schererleander.de/Fluorine-Manager.git/commit/?id=a5ad5ddc9df898cffad7e7a0996051a455fc99fc'/>
<id>urn:sha1:a5ad5ddc9df898cffad7e7a0996051a455fc99fc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Prepare Nexus-safe release cleanup</title>
<updated>2026-06-17T06:46:09Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-06-17T06:46:09Z</published>
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<id>urn:sha1:05aa96d20ca726908a7d8b1943f86f0c4e11bf18</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix updater restart and log cleanup</title>
<updated>2026-05-31T18:27:20Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-05-31T18:20:21Z</published>
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<id>urn:sha1:51419a3aa4f037869e2c9dd52377277bc4695010</id>
<content type='text'>
</content>
</entry>
<entry>
<title>plugins: surface plugin name and Python exception on init failure</title>
<updated>2026-05-16T18:45:57Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-05-16T18:45:57Z</published>
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<id>urn:sha1:e403a7a9e1a71dde52fe21e1dd2215c0981a3fbc</id>
<content type='text'>
"plugin failed to initialize" with no name and no exception text is
the canonical first-line indicator for a Python plugin that didn't
register — but it tells the user nothing about *which* plugin or
*why*. Encountered while diagnosing a flaky first-launch failure
where a Python plugin's init() silently returned False on cold
boot and succeeded on the next run, plus a Ready or Not instance
that wouldn't open.

Wrap the IPlugin::init trampoline in pyplugins.h manually instead
of relying on PYBIND11_OVERRIDE_PURE so we can:
  - log the plugin's name and the surrounding hint when init()
    returns False (typically a plugin swallowing an exception in
    its own try/except);
  - catch pybind11::error_already_set and log the Python exception
    text + traceback before returning False to the C++ caller.

plugincontainer.cpp's "plugin failed to initialize" line now also
prints the plugin name so the proxied-candidate context is clear.

Co-Authored-By: Claude Opus 4.7 (1M context) &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>build: migrate Dockerfile + plugin_python from pip/poetry to uv</title>
<updated>2026-05-16T17:57:25Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-05-15T22:13:29Z</published>
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<id>urn:sha1:f782b0ca53b2353011ebc517302f1509690040ee</id>
<content type='text'>
Dockerfile: drop apt python3/python3-pip, copy the uv static binary from
ghcr.io/astral-sh/uv:latest, install python-build-standalone via
`uv python install` (replacing the manual curl), run aqtinstall via
`uv tool run`, install build-time packages via
`uv pip install --system --break-system-packages --python ...`. Same swap
applied to the CI workflow's inline package-install step.

plugin_python: convert pyproject.toml from [tool.poetry] to PEP 621
[project] + [dependency-groups], drop poetry.lock, replace
abatilo/actions-poetry + `poetry install/run` with astral-sh/setup-uv +
`uv sync/run` in libs/plugin_python/.github/workflows/linting.yml.

Co-Authored-By: Claude Opus 4.7 (1M context) &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Remove AppImage build target and runtime references</title>
<updated>2026-05-01T15:09:39Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-05-01T15:09:39Z</published>
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<id>urn:sha1:af43100e29859adbf5dcb6ee90cd8f981439b859</id>
<content type='text'>
We ship via portable tarball directory + .bin self-extracting installer
only; the AppImage path was unmaintained and pulling in linuxdeploy
tooling for a format we no longer publish.

Build:
- build.sh: drop appimage/all-includes-appimage modes (now: tarball,
  installer, all=both, shell). Output listing tracks the directory.
- docker/Dockerfile: drop BUILD_APPIMAGE arg and the linuxdeploy
  download/extract block.
- docker/build-inner.sh: drop build_appimage() (~120 lines), AppImage
  arm of the BUILD_MODE switch, *.AppImage summary listing.
- docker/AppRun.sh: deleted.
- .gitignore: drop *.AppImage / squashfs-root / *.flatpak entries.

Runtime: no longer key off APPIMAGE/APPDIR env vars or AppRun-set
state. The fluorine-manager launcher script already exports
FLUORINE_ORIG_*, MO2_BASE_DIR, MO2_PLUGINS_DIR, MO2_LIBS_DIR,
MO2_PYTHON_DIR for the same purpose, so simplify:
- envshortcut: appImageOrBinary -&gt; launcherOrBinary; bundledFluorineIcon
  no longer probes APPDIR.
- nxmhandler: drop APPIMAGE-based wrapper path; use applicationFilePath.
- protonlauncher: rename cleanAppImageEnv -&gt; cleanFluorineEnv, drop
  APPIMAGE/APPDIR/OWD/ARGV0/APPIMAGE_ORIGINAL_EXEC/DESKTOPINTEGRATION
  removals and .mount_Fluori pattern strip.
- prefixsetuprunner: same env-cleaning trim.
- utility, library.h, proxypython, mainwindow, moapplication, appconfig:
  comment cleanup pointing at the launcher instead of AppRun.

Co-Authored-By: Claude Opus 4.7 (1M context) &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Clean up remaining Linux packaging names</title>
<updated>2026-04-29T20:35:56Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-04-29T20:35:56Z</published>
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<id>urn:sha1:6243e1a79550e9cff9837f5449f3b9150127b8e8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Detect native-Linux Stardew Valley, default executables to no-Proton</title>
<updated>2026-04-26T01:27:53Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-04-26T01:27:53Z</published>
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<id>urn:sha1:d06dd9bf82040ad67a6f12fb92fb411770d63f28</id>
<content type='text'>
Add IPluginGame::isNativeLinux() (virtual, default false) so a plugin
can advertise that the discovered installation is a native Linux build.
Bound through the Python plugin trampoline so basic_games subclasses can
override it.

Stardew Valley plugin: when the install dir contains the StardewValley
launcher script and no Stardew Valley.exe, report isNativeLinux=true and
return Linux-side binary names (StardewValley, StardewModdingAPI). Also
fix GameDataPath to "Mods" — Linux ships the SMAPI mods dir with a
capital M.

ExecutablesList::getPluginExecutables: skip the UseProton flag when the
plugin reports native Linux, so the spawn path falls into launchDirect()
and the game runs without a Wine prefix.
</content>
</entry>
<entry>
<title>VFS perf fixes, icon/stylesheet compat, download filename fix</title>
<updated>2026-04-13T02:04:15Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-04-13T02:04:15Z</published>
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<id>urn:sha1:3949dcfce95af4bd305f258ff5b170d7d50435f6</id>
<content type='text'>
VFS:
- Open backing fd at mo2_open time for read-only handles so mo2_read can
  splice without re-opening the file on every read call.
- Bump RLIMIT_NOFILE at mount time to fit the resulting fd pressure when
  the game keeps hundreds of BSAs open.
- Dedicated node_cache_mutex so resolveByInode / mo2_lookup stop racing
  unordered_map writes while multiple tree_mutex readers are active.
- max_read=1MB + matching conn-&gt;max_read and raised max_readahead/max_write
  so the kernel merges Wine's small sequential reads into bigger FUSE
  requests.
- Per-op wall-clock counters in mo2_init() logs so we can distinguish VFS
  latency from game-side work.

Proton launch:
- Write dxvk.conf to the prefix and set DXVK_CONFIG_FILE to force
  dxvk.enableGraphicsPipelineLibrary=False, avoiding long GPL compile
  stalls on first run.

UI / plugin compat:
- Clamp IconDelegate's per-icon width to [8, 16] so narrow content
  columns don't trigger QIcon::pixmap(0,0) returning null and logging
  "failed to load icon" every repaint.
- Pre-create lowercase symlinks in the stylesheet directory so QSS files
  authored on Windows resolve url(foo.svg) when on-disk files are Foo.svg.
- Flip content icons empty-chessboard.png and facegen.png to 8-bit RGBA
  so Qt's built-in PNG reader loads them uniformly.
- Add mobase.Version.canonicalString shim for legacy Python plugins that
  still call the old VersionInfo method on appVersion()'s return.
- BSPluginList: compare normalized plugin name lists instead of byte
  hashes so the post-run case-fix refresh stops spuriously firing the
  "load order changed" dialog.
- BSPluginList disabled by default.

Download manager:
- Parse CDN URL with QUrl + QUrlQuery and read the filename from the
  response-content-disposition query param (RFC 6266 quoted / unquoted /
  ext-value forms), not QFileInfo on the raw URL.
- When the API or URL gives us a CDN object key (no archive extension),
  prefer the actual Content-Disposition header from the live response in
  metaDataChanged and downloadFinished.

Co-Authored-By: Claude Opus 4.6 (1M context) &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Replace winetricks dependency setup with native implementations</title>
<updated>2026-04-05T07:30:19Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-04-05T07:30:19Z</published>
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<id>urn:sha1:391b9f13cff5937426353bb0bba8c39ca67c1d64</id>
<content type='text'>
Direct DLL extraction and installer execution instead of shelling out
to winetricks for all prefix dependencies. Fixes d3dcompiler_47 being
sourced from wrong SDK cabs (broke CommunityShaders), and eliminates
the fragile cabextract-in-pressure-vessel PATH issue.

- d3dcompiler_47: direct download from Mozilla fxc2 repo
- d3dcompiler_43, d3dx9, d3dx11_43: cabextract from DirectX June 2010
  redist with correct system32/syswow64 mapping
- xact/xact_x64: cab extraction + batched regsvr32 registration
- vcrun2022: direct installer with msvcp140.dll workaround (Wine #57518)
- dotnet6/7/8, dotnetdesktop6: direct x86+x64 installer pairs
- Game detection: batched into single .reg file import
- All DLL overrides added to WINE_SETTINGS_REG
- SHA256 verification for downloaded files
- Winetricks kept only for win11 mode step

Co-Authored-By: Claude Opus 4.6 (1M context) &lt;noreply@anthropic.com&gt;
</content>
</entry>
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