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<title>Fluorine-Manager.git/libs/uibase/include, branch main</title>
<subtitle>A port of MO2 in linux with NaK integration and FUSE based VFS. Comes with Root Builder support by default.</subtitle>
<id>http://git.schererleander.de/Fluorine-Manager.git/atom/libs/uibase/include?h=main</id>
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<updated>2026-06-23T21:54:42Z</updated>
<entry>
<title>Add IPluginGame::usesVFS() game feature and python binding</title>
<updated>2026-06-23T21:54:42Z</updated>
<author>
<name>tristan-iu</name>
<email>tristan.iung@hotmail.com</email>
</author>
<published>2026-06-21T15:56:42Z</published>
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<id>urn:sha1:a5ad5ddc9df898cffad7e7a0996051a455fc99fc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>mo2: catch up to upstream 2.5.3 Betas 3-11</title>
<updated>2026-05-17T00:51:40Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-05-17T00:51:40Z</published>
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<id>urn:sha1:549b84b0f8815737c93913b200dde3821a062cb0</id>
<content type='text'>
Multi-area sync against the upstream MO2 2.5.3 beta line. Roughly three
logical sections share the diff:

Catch-up (Betas 3-11):
- nxmaccessmanager: drop "supporter" from validRoles so non-premium
  supporters get the right download path (Beta 10)
- mainwindow: disable tutorial triggers at the trigger sites; Qt 6.11
  lockup on child windows (Beta 4)
- basic_games: add Kingdom Come Deliverance 2, Slay the Spire 2
  (Betas 11, 6)
- uibase: add NXM collections parsing fields/accessors + (?:nxm|modl)
  scheme support in NXMUrl (Beta 9)
- Starfield: blueprintPrefix() on IPluginGame; plugins.txt write
  suppression for blueprint plugins; hasInvalidBlueprint /
  hasUnpairedBlueprint diagnoses; Title-keyed content catalog
  consolidation (Betas 3-5)
- downloadmanager + systemtraymanager + organizercore + iuserinterface
  + settings: add Beta 11 "show notifications when downloads complete
  or fail" toggle and the showNotification plumbing
- nxmaccessmanager: restore upstream re-entry guard for OAuth refresh
  and the styled OAuth response page (Beta 11)
- organizer_en.ts and game-bethesda *_en.ts: pull upstream HEAD strings

Workarounds tab removed:
- Delete settingsdialogworkarounds.{h,cpp}; drop the tab in
  settingsdialog.ui; move "Enable archives parsing" into General
- Hardcode GameSettings::forceEnableCoreFiles() to true so the
  primary-master toggle-off bug (DLCs unchecked on tab refresh) can't
  recur; setter becomes a no-op
- No-op stubs for offlineMode, useProxy, useCustomBrowser, Steam
  appID/credentials, executablesBlacklist, skipFileSuffixes,
  skipDirectories — UI gone, accessors keep call sites green
- settingsdialognexus drops the custom-browser wiring; spawn drops the
  "Change the blacklist" Retry path

Beta 9 download manager port:
- fileID-first match in nxmFilesAvailable and
  nxmFileInfoFromMd5Available; filename remains the fallback
- NexusInterface::isActiveFileStatus() helper; rewrite of
  nxmUpdatesAvailable to use pickNewestVersion /
  findUpdateChainSuccessors / resolveInstalledFileId. ARCHIVED_HIDDEN
  now correctly treated as inactive
- std::optional&lt;unsigned int&gt; reservedID on DownloadInfo factories and
  on the three addDownload overloads; startDownloadURLs and
  startDownloadURLWithMeta return the canonical DownloadID instead of
  m_ActiveDownloads.size()-1 (which was the index, not an ID)
- QHash&lt;unsigned int, DownloadInfo*&gt; m_ByID maintained alongside
  m_ActiveDownloads at every mutation site; downloadInfoByID is now
  O(1) via m_ByID.value(id, nullptr)

LOOT remains intentionally stripped (lootcli build cruft cleaned up
separately). BSA wide-path skipped — Linux UTF-8 paths already work.

Co-Authored-By: Claude Opus 4.7 (1M context) &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Detect native-Linux Stardew Valley, default executables to no-Proton</title>
<updated>2026-04-26T01:27:53Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-04-26T01:27:53Z</published>
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<id>urn:sha1:d06dd9bf82040ad67a6f12fb92fb411770d63f28</id>
<content type='text'>
Add IPluginGame::isNativeLinux() (virtual, default false) so a plugin
can advertise that the discovered installation is a native Linux build.
Bound through the Python plugin trampoline so basic_games subclasses can
override it.

Stardew Valley plugin: when the install dir contains the StardewValley
launcher script and no Stardew Valley.exe, report isNativeLinux=true and
return Linux-side binary names (StardewValley, StardewModdingAPI). Also
fix GameDataPath to "Mods" — Linux ships the SMAPI mods dir with a
capital M.

ExecutablesList::getPluginExecutables: skip the UseProton flag when the
plugin reports native Linux, so the spawn path falls into launchDirect()
and the game runs without a Wine prefix.
</content>
</entry>
<entry>
<title>Fix VFS rmdir, prefix/launch issues, add version + beta channel</title>
<updated>2026-04-23T21:09:59Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-04-23T21:09:59Z</published>
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<id>urn:sha1:96a6ba196c72e955c3db822d93da38fce8cd7045</id>
<content type='text'>
- VFS: add mo2_rmdir + OverwriteManager::removeDirectory so Wrye Bash
  shutil.rmtree stops failing with WinError 267 (issue #47).
- FileRenamer: case-insensitive fallback via new resolvePathCaseInsensitive
  walks each path component; bulk hide in Conflict tab no longer dies with
  a misleading "Input/output error" when DirectoryEntry normalised parent
  dir case (issue #54). formatSystemMessage stops aliasing Windows error
  code 5 to errno 5 (EIO).
- Versioning: FLUORINE_VERSION_* + fluorine_build_info.h generated from
  CMake; Linux createVersionInfo returns Fluorine's version. About dialog
  shows Fluorine version + MO2 engine + commit. Beta builds stamp
  "&lt;semver&gt;B&lt;yyyymmddhhmm&gt;" (issue #51).
- CI: ci.yml determines channel from ref (v* tags = stable, main = beta),
  publishes a rolling `beta` GitHub release whose body carries a
  machine-parseable fluorine-meta block (timestamp, commit) for the
  in-app updater.
- Updater: new FluorineUpdater polls GitHub API on startup, compares
  against embedded metadata, notifies on new release without auto-install.
  Channel toggle piggybacks on the existing "beta versions" checkbox.
- Bethesda plugins: determineMyGamesPath no longer creates
  Documents/My Games/&lt;GameName&gt; for every possible title at plugin load;
  only games with a detected install path get their dirs created
  (issue #55).
- Starfield: dataDirectory() on Linux now points at &lt;game&gt;/Data instead
  of My Games/Starfield/Data so the single FUSE mount lands where SFSE
  loads plugins; My Games Data becomes a secondary symlinked mapping
  (issue #56).
- Prefix resolution: prefer Fluorine config, then explicit
  fluorine/prefix_path, then legacy Settings/* keys (with a warning) so
  auto-detected Heroic/Bottles prefixes can't silently override a user-
  configured Fluorine prefix (issue #52). compatDataPathFromPrefix no
  longer hands Proton the wrong parent dir for plain wine prefixes.
- xrandr: ensureXrandrInstalled back-fills the helper for existing SLR
  installs, prefix init runs it before wineboot, SLR wrap exposes
  xrandr-bin via --filesystem= and prepends PATH inside the container
  (issue #49).
- Process tracking: drop the wineserver-as-last-resort fallback that made
  MO2 hang on Proton's session manager after game exit. Rescan the prefix
  for matching game executables instead (covers reparented launcher
  children like f4se_loader → Fallout4.exe). Unlock button now kills
  wineserver for the prefix (SIGTERM then SIGKILL on timeout).

Co-Authored-By: Claude Opus 4.7 (1M context) &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Add BSA in-memory extraction and nested preview support</title>
<updated>2026-04-12T22:55:56Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-04-12T22:55:56Z</published>
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<id>urn:sha1:892070f3dec1dc690983fd862880e37e711c2516</id>
<content type='text'>
bsatk:
- Archive::extractToMemory() extracts a file directly into a byte buffer
  instead of a filesystem path, backed by a std::ostringstream sink.
- Archive::findFile() locates a file by relative path, case-insensitive
  and separator-agnostic, walking the folder tree recursively.
- extractDirect/extractCompressed now take std::ostream&amp; so both the
  ofstream and ostringstream paths share the same implementation.

libbsarch: shim rewrite on Linux to map the Windows API surface onto
bsatk::Archive, enabling preview_bsa to open vanilla BSAs via the
same interface as other plugins.

preview_bsa: double-click on a file in the BSA tree now extracts the
bytes via extractToMemory() and hands them to IOrganizer::previewFileData
for nested preview rendering (e.g. NIF inside a BSA).

uibase + organizerproxy + organizercore: new IOrganizer::previewFileData
virtual that routes in-memory file bytes through the first registered
IPluginPreview matching the extension. Uses heap + WA_DeleteOnClose +
open() to avoid nested exec() softlock from mod info filetree -&gt;
preview_bsa tree -&gt; nif preview.

docker/build-inner.sh: stage preview_nif shaders into plugin_data/shaders
so ShaderManager can load them via IOrganizer::getPluginDataPath().

Co-Authored-By: Claude Opus 4.6 (1M context) &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Remove umu-run, keep game as child process for Steam tracking</title>
<updated>2026-02-23T23:44:12Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-02-23T23:44:12Z</published>
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<id>urn:sha1:c360dbf9c42f71e7931c56b7a396ba7f7e9982e6</id>
<content type='text'>
- Remove umu-run entirely (crashed due to pressure-vessel/FUSE
  incompatibility) — use raw `proton run` instead
- Replace startDetached() with QProcess::start() so the game stays in
  Fluorine's process tree. This lets Steam track the game lifetime and
  makes the "close game" button work when Fluorine is added as a
  non-Steam game.
- Add writeIniValueDirect/readIniValueDirect for safe Bethesda INI
  handling without QSettings corruption
- Fix prefix_setup.rs to skip umu-run bootstrapping
- Clean up settings UI, build scripts, and docs for umu-run removal

Co-Authored-By: Claude Opus 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Migrate data paths to ~/.local/share/fluorine/, add native build, fix %command% and system Proton scanning</title>
<updated>2026-02-14T21:40:33Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-02-14T21:40:33Z</published>
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<id>urn:sha1:6410929e17d642618f284d5c97d457f1ac653e6e</id>
<content type='text'>
- All data paths migrated from ~/.var/app/com.fluorine.manager/ to
  ~/.local/share/fluorine/ so native and Flatpak builds share the same
  instances, plugins, and configs
- New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time
  migration from old path (writes MOVED.txt breadcrumb)
- New libs/nak/src/paths.rs as Rust equivalent (data_dir())
- Strip %command% tokens from launch wrapper in protonlauncher.cpp
- Always scan /usr/share/steam/compatibilitytools.d/ for system Proton
  packages (Arch installs Proton there); add Flatpak filesystem permission
- Native build (build-native.sh) installs to ~/.local/share/fluorine/
  with desktop entry and ~/.local/bin symlink instead of portable zip
- build-flatpak.sh wrapper for Flatpak builds
- Fix container locale (LANG=C.UTF-8) for AutoUic warnings
- Fix prefixExists() to handle both compatdata and pfx directory layouts
- Fix globalInstancesRootPath() to use fluorineDataDir() on Linux
- Fix umu-run Flatpak lookup to use fluorineDataDir()
- Update README with build instructions and Arch dependency list

Co-Authored-By: Claude Opus 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Add Root Builder plugin, Linux game detection, and OMOD installer fix</title>
<updated>2026-02-12T01:04:11Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-02-12T01:04:11Z</published>
<link rel='alternate' type='text/html' href='http://git.schererleander.de/Fluorine-Manager.git/commit/?id=8a10147bbb1fe6589c4205bcfd26d6d696512ced'/>
<id>urn:sha1:8a10147bbb1fe6589c4205bcfd26d6d696512ced</id>
<content type='text'>
- New native Root Builder plugin (src/plugins/rootbuilder.py) with copy
  and symlink deploy modes, auto-deploy hooks, backup/restore, and
  third-party conflict detection that moves incompatible plugins to
  DisabledPlugins/. In link mode, .exe/.dll are always copied to avoid
  Wine/Proton path resolution issues with symlinked executables.

- Fix basic_games detection on Linux: steam_utils now checks native
  Steam paths (~/.local/share/Steam, Flatpak, Snap), epic_utils uses
  correct Linux Heroic config paths, gog_utils falls back to Heroic
  GOG installed.json when Windows registry is unavailable.

- Fix OMOD installer crash: isArchiveSupported now handles both IFileTree
  (from mod list refresh) and string (from install check) arguments.

- Add flatpak manifest step to copy source-tree Python plugins
  (src/plugins/*.py) into the build output.

Co-Authored-By: Claude Opus 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
<entry>
<title>Fluorine Manager: full Linux port of Mod Organizer 2</title>
<updated>2026-02-11T08:37:39Z</updated>
<author>
<name>SulfurNitride</name>
<email>SulfurNitride@users.noreply.github.com</email>
</author>
<published>2026-02-11T08:37:39Z</published>
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<id>urn:sha1:7ee008e150bc5bcf76082d726f719ee0fdfda982</id>
<content type='text'>
Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.

Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts

Co-Authored-By: Claude Opus 4.6 &lt;noreply@anthropic.com&gt;
</content>
</entry>
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