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<title>ariadne.git/src/shared/shared.pro, branch master</title>
<subtitle>Linux port of mod organizer</subtitle>
<id>http://git.schererleander.de/ariadne.git/atom/src/shared/shared.pro?h=master</id>
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<updated>2025-05-29T09:04:36Z</updated>
<entry>
<title>Move to VCPKG (#2068)</title>
<updated>2025-05-29T09:04:36Z</updated>
<author>
<name>Mikaël Capelle</name>
<email>capelle.mikael@gmail.com</email>
</author>
<published>2025-05-29T09:04:36Z</published>
<link rel='alternate' type='text/html' href='http://git.schererleander.de/ariadne.git/commit/?id=39210af3e59c929cba6de2d39ef1c32835f6388b'/>
<id>urn:sha1:39210af3e59c929cba6de2d39ef1c32835f6388b</id>
<content type='text'>
* Remove SConscript related files.
* Force-load translations from uibase and gamebryo/creation.
* Bring githubpp here and add a standalone preset.
* Switch VersionInfo -&gt; Version for ModOrganizer2. (#2063)
* Add pre-commit hook.
* Use 7zip build from VCPKG registry.
* Use archive.dll from the bin folder instead of dlls.</content>
</entry>
<entry>
<title>merged master into new_vfs_library</title>
<updated>2016-02-12T18:08:25Z</updated>
<author>
<name>Tannin</name>
<email>sherb@gmx.net</email>
</author>
<published>2016-02-12T18:08:25Z</published>
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<id>urn:sha1:4f8c71d62626aa61fb4d13f80bc043d5e6492c3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes to make MO compile with mingw (also fixes some warnings generated by mingw)</title>
<updated>2015-05-16T16:44:07Z</updated>
<author>
<name>Tannin</name>
<email>devnull@localhost</email>
</author>
<published>2015-05-16T16:44:07Z</published>
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<id>urn:sha1:9d3364f4da3fe77113147d9350c0e8c8c7f7a637</id>
<content type='text'>
</content>
</entry>
<entry>
<title>First attempt at using scons to build</title>
<updated>2015-03-08T13:20:56Z</updated>
<author>
<name>Tom Tanner</name>
<email>thosrtanner2@users.sourceforge.net</email>
</author>
<published>2015-03-08T13:20:56Z</published>
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<id>urn:sha1:97d6f7ce0132b8030787a6c764e61be77de8bcb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>cleanup</title>
<updated>2014-12-20T13:45:08Z</updated>
<author>
<name>Tannin</name>
<email>devnull@localhost</email>
</author>
<published>2014-12-20T13:45:08Z</published>
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<id>urn:sha1:7bfb48d6abb248d9739281ae46f8e9f52fcd16e3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>- re-enabled building of loot_cli and started developing against the new api</title>
<updated>2014-09-08T18:37:23Z</updated>
<author>
<name>Tannin</name>
<email>devnull@localhost</email>
</author>
<published>2014-09-08T18:37:23Z</published>
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<id>urn:sha1:9daeb9479bd2675d0feef1e1f7bffb3f73361e30</id>
<content type='text'>
- extended set of default categories
- more tolerand bbcode parser
- added a few colors for the bbcode parser
- more fixes to qt5 compatibility
- started work on ability to unloading (and thus re-loading) of plugins
- names of plugins are no longer localizable (because those names are also used to store settings)
- added settings to disable individual diagnosis settings
- path of dependencies is now configured in a .pri file instead of environment variablees
- bugfix: if the modid-input is canceled, the id was saved as -1 and wasn't re-requested from the user
- bugfix: moving files with the SHFileOperation-Api didn't update the vfs correctly (still not perfect but better)
- bugfix: attempt to remove the deleter-file seems to have caused error messages for some users
- bugfix: fixed a couple of cases that might have caused the tutorial to hang
</content>
</entry>
<entry>
<title>- performance optimizations for detection of file changes in mod directories</title>
<updated>2014-08-01T10:10:49Z</updated>
<author>
<name>Tannin</name>
<email>devnull@localhost</email>
</author>
<published>2014-08-01T10:10:49Z</published>
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<id>urn:sha1:844ba99892e0a2c3ffff8b5a010c72104c8e41aa</id>
<content type='text'>
- added a workaround for download-link handling in chrome
- MO will now create a profile even if the game-launcher has never been run
- bugfix: files weren't cleanly removed from vfs file register
</content>
</entry>
<entry>
<title>Compilation dependency tracking enabled for organizer, hook, bsaExtractor, shared</title>
<updated>2014-07-08T03:01:24Z</updated>
<author>
<name>TheBloke</name>
<email>devnull@localhost</email>
</author>
<published>2014-07-08T03:01:24Z</published>
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<id>urn:sha1:923654961b168cfa287483b07b9745ba6cec3875</id>
<content type='text'>
 Previously, qmake did not detect when code was changed in the static libraries
 So for example, changing code in shared/*.cpp and then Build, would not cause
  a re-link and re-deploy of ModOrganizer.exe.
 This has been fixed by adding PRE_TARGETDEPS references to each project that
  depend on static libraries provided by other sub-projects.
 These checks are conditional on debug|release, to point to the correct lib.

 List of currently configured static library dependency checks -
  organizer - mo_shared.lib, bsatk.lib
  hookdll - mo_shared.lib, bsatk.lib
  shared - bsatk.lib
  bsaExtractor - bsatk.lib

 I have tested to confirm that changing a shared file results in re-linking and
  re-deplomyent of both ModOrganizer.exe and hook.dll.

 Note that dependencies have not been configured for DLLs, as these are
  loaded dynamically and so recompilation is not required.
  But there could be an argument for configuring DLLs as dependencies too -
   as if you make a change in DLL code, you might want all clients of the DLL to
    be recompiled to check that they have not been broken by the changes?
  The downside of that would be extra re-compilation every time.
</content>
</entry>
<entry>
<title>.pro files - formatting/consistency fixes</title>
<updated>2014-07-07T22:32:18Z</updated>
<author>
<name>TheBloke</name>
<email>devnull@localhost</email>
</author>
<published>2014-07-07T22:32:18Z</published>
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<id>urn:sha1:76c861ed12fe8d8c8c107222eefa10ce5ddb8fab</id>
<content type='text'>
 Many small formatting changes to the majority of .pro files
 Consistent style for Qt version checking, using greaterThan(QT_MAJOR_VERSION, 4)
  This seems safest, as would continue to work for a future Qt 6 etc.
  Note that this makes redudundant the commit before this one, to organizer.pro
 Consistent indenting
 Moved some file configuration sections to be together with related sections
 Moved some installation-related sections (e.g. OUTDIR/DSTDIR) to be at the bottom,
  immediately before the related POST_LINK install lines.
 Similarly, in some cases separated out CONFIG(debug,.. checks into separate
  LIB/INCLUDE sections (high in file) and installation directory sections (low
   in file)
</content>
</entry>
<entry>
<title>- hook.dll now doesn't inject to certain applications (currently steam, chrome and firefox)</title>
<updated>2013-10-05T12:20:48Z</updated>
<author>
<name>Tannin</name>
<email>devnull@localhost</email>
</author>
<published>2013-10-05T12:20:48Z</published>
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<id>urn:sha1:cffd9eb4e21f0ddcddca68d8eb0f1c80c8ac6ae1</id>
<content type='text'>
- versioning system improved. Will now report "downgrades" for mods and support a different versioning system (requires manual switch)
- updates can now be ignored until a new version is uploaded
- new splash screen
- bugfix: a few memory leaks (shouldn't account for much)
- bugfix: result of GetModuleHandle wasn't zero-terminated in some cases
</content>
</entry>
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