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<title>dungeon.git/include/map.h, branch main</title>
<subtitle>An 8-bit dungeon crawler game made using the Raylib library and Tiled map editor.</subtitle>
<id>http://git.schererleander.de/dungeon.git/atom/include/map.h?h=main</id>
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<updated>2026-03-12T01:01:02Z</updated>
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<title>refactor(map): return Map by value instead of heap allocation</title>
<updated>2026-03-12T01:01:02Z</updated>
<author>
<name>schererleander</name>
<email>leander@schererleander.de</email>
</author>
<published>2026-03-12T01:01:02Z</published>
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<entry>
<title>feat(marker): implement map markers</title>
<updated>2026-03-12T00:34:36Z</updated>
<author>
<name>Leander Scherer</name>
<email>leander@schererleander.de</email>
</author>
<published>2026-03-12T00:34:36Z</published>
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<entry>
<title>refactor(map): replace MapManager with typed Map and object-layer loading</title>
<updated>2026-03-11T22:16:32Z</updated>
<author>
<name>Leander Scherer</name>
<email>leander@schererleander.de</email>
</author>
<published>2026-03-11T22:16:32Z</published>
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