| Commit message (Collapse) | Author | Age | Files | Lines |
| ... | |
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
visibility fix
Plugin loading:
- Remove symlink-based ensureBundledPluginsLinked(), replace with multi-dir
search (bundled dir takes priority, instance dir adds extras only)
- Auto-clean stale symlinks from instance plugins/ dirs on startup
- Add mergedProxyList() for proxy plugin discovery across both dirs
VFS Root Builder (replaces Python rootbuilder.py):
- Native C++ Root Builder integrated into FuseConnector
- Deploy mod Root/ files to game dir before FUSE mount, clear on unmount
- Per-instance toggle in Instance Manager (default: on)
- Root Builder path normalization in processrunner.cpp: rewrite binary and
start-in paths from mods/.../Root/ to Game Root for correct Wine path
resolution (fixes SKSE + EngineFixes versionlib lookup)
- Expose game dir and prefix to SLR pressure-vessel via --filesystem=
Wine registry check:
- Read/write Wine prefix system.reg (HKLM) with timestamp-aware parsing
- Auto-check game install path before launch, prompt to fix if mismatched
- Updates both Software\ and Wow6432Node\ registry keys
Column visibility fix:
- Guard updateGroupByProxy() during QHeaderView::restoreState() to prevent
sort indicator restoration from triggering setSourceModel() which resets
all columns to visible
Python proxy:
- Skip FixGameRegKey.py, crashlogtools, rootbuilder.py (Windows-only or
replaced by native implementations)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
| |
Large modlists (e.g. Gate To Sovngarde) exceed the default 1024 fd
limit during FUSE VFS recursive directory iteration, causing
"Too many open files" errors.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
| |
Each launch creates a new mo_interface_YYYY-MM-DD_HH-MM-SS.log in a
logs/ folder next to where fluorine-manager was run from. Old logs are
cleaned up to keep only the 5 most recent. Launcher scripts export
FLUORINE_LAUNCH_DIR before cd'ing to the bin directory so the C++ side
knows the original working directory.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
games
Steam injects 32-bit gameoverlayrenderer.so via LD_PRELOAD which causes
"wrong ELF class" errors for 64-bit Qt6 apps. Save and clear LD_PRELOAD
in both launcher and AppRun scripts, restore it in ProtonLauncher for
game processes.
Also hardens looksValid() with QFileInfo::exists() for absolute paths
(QDir::exists() has edge cases with relative subdirectory paths), adds
case-insensitive directory walking fallback, and adds debug logging to
both looksValid() and detectGame().
Adds ~/.steam/debian-installation to Python steam_utils.py candidates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
env var detection
Steam game mode injects its scout/soldier runtime into LD_LIBRARY_PATH,
which breaks Python extension modules and Qt internals that resolve
dependencies via LD_LIBRARY_PATH rather than RPATH. This caused all
Python-based basic_games plugins (Witcher 3, Oblivion Remastered, BG3,
etc.) to fail to load when launched through Steam.
Changes:
- Launcher script: set LD_LIBRARY_PATH to only bundled lib/ dir instead
of leaving Steam's runtime in the path
- AppRun: same fix — replace rather than append to LD_LIBRARY_PATH
- Deploy libbasic_games_native.so in tarball (was built but never copied)
so basic_games entries work without Python dependency
- Add STEAM_COMPAT_CLIENT_INSTALL_PATH env var check to Python
steam_utils.py (mirrors C++ fix from e41a79a) for game mode detection
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Prepend STEAM_COMPAT_CLIENT_INSTALL_PATH as first Steam path candidate.
Steam always sets this env var when launching any app (including in
gamescope/game mode), so it reliably points to the correct Steam root
even when $HOME resolves differently inside the gamescope session.
- Canonicalize VDF-sourced library paths before dedup in
getAllLibraryFolders() so /home/ ↔ /var/home/ symlinks (Bazzite/Fedora
immutable distros) don't produce duplicate scan entries.
- Cache findSteamGames() results in a static hash. Previously,
findSteamGamePath() rebuilt the full library scan 45+ times per launch
(once per registered game plugin). Now the scan runs at most once.
Fixes game detection on Bazzite in Steam Game Mode.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Remastered)
Some UE5 games have their binary nested under a subdirectory of the Steam
installdir even though the appmanifest points one level up. looksValid()
was checking only for the binary at the game root, causing "does not seem
to contain a game Mod Organizer can manage" when manually browsing.
Add a fallback: if the binary isn't found at root, resolve the game's
%GAME_PATH%-based dataDirectory and check if that path exists. The data
path is unique enough to positively identify the game directory.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
On Bazzite (and other Fedora immutable distros), /home/ is a symlink to
/var/home/. This caused the symlink staleness check to always fail when
desktop mode and game mode resolved $HOME differently, deleting and
re-creating plugin symlinks on every game-mode launch. If re-creation
failed (e.g. race or gamescope restriction), libbasic_games.so would be
missing from the per-instance plugin dir, producing the "game plugin
'Oblivion Remastered' doesn't exist" (PluginGone) error.
Fix: use canonicalFilePath() on both sides of the comparison so paths
that differ only by symlink component (/home/ vs /var/home/) compare equal.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The previous fix only overrode m_GameName in requestFileInfo and
requestDownloadURL, but after the download completes STATE_FETCHINGMODINFO
triggers requestDescription with the same fallback game plugin issue,
causing 404s for nexusmods.com/site mods.
Consolidate into applyGameNameOverride() helper called from:
- requestFileInfo
- requestDownloadURL
- requestDescription
- requestModInfo
This ensures all API calls use "site" as the game domain when no
matching game plugin is found.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
| |
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Tools like BethINI Pie use the "site" game domain on Nexus, which has
no matching game plugin. Previously this triggered the "Wrong Game"
error. Now "site" (and any other domain with no plugin) is allowed:
- downloadmanager: detect "site" NXM links and allow download using
managed game as context; propagate raw game name ("site") through
pending tracking and API requests for correct Nexus API URLs
- downloadmanager: in nxmFileInfoAvailable, default info->gameName to
the raw game name before plugin lookup so "site" is preserved when
no matching plugin is found
- nexusinterface: override m_GameName with raw game name in both
requestFileInfo and requestDownloadURL when the plugin is a fallback
(i.e. doesn't actually match the requested game domain)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Steam Linux Runtime:
- New Rust module (libs/nak/src/slr.rs): download SteamLinuxRuntime_sniper
from repo.steampowered.com, SHA256 verification, BUILD_ID update checks
- nak_ffi exports: nak_slr_is_installed, nak_slr_get_run_script, nak_download_slr
- ProtonLauncher: wraps Proton launch inside SLR pressure-vessel container
when enabled (run -- proton waitforexitandrun game.exe)
- Instance Manager: SLR checkbox (default on) beside Steam DRM checkbox
- Main window: pre-check downloads SLR before launch if needed
- Proton settings tab: "Download Steam Linux Runtime" button
- spawn.cpp: reads fluorine/use_slr per-instance INI key
- Logs "Final command:" showing full assembled launch command
Bug fixes:
- Fix Use Proton off by default for plugin executables (executableslist.cpp)
- Fix Use Proton off by default for file tree right-click (filetree.cpp)
- Fix Fedora 43 Qt platform plugin crash: explicit QT_QPA_PLATFORM_PLUGIN_PATH
- Add Qt6::Concurrent to CMakeLists for QtConcurrent background downloads
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
| |
On Debian/Ubuntu, libfuse3-3 (runtime) installs libfuse3.so.3 but not
the unversioned libfuse3.so symlink — that requires libfuse3-dev. Add
.so.3 variants to the FUSE detection check so users with only the
runtime package don't get a spurious warning.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Qt platform plugins (libqxcb.so, libqxcb-glx-integration.so, etc.) kept
aqtinstall's hardcoded RPATH (/opt/qt6/6.10.2/gcc_64/lib) which doesn't
exist on user systems. The linker fell through to system Qt, loading the
wrong version into the process link map. When PyQt6 bindings later loaded
libQt6OpenGLWidgets, glibc reused the already-cached system version, causing
private-API symbol mismatches against our bundled Qt 6.10 (seen on Mint,
Bazzite, and likely all distros with system Qt installed).
All Qt plugins are one subdir deep under qt6plugins/, so
$ORIGIN/../../lib correctly resolves to our lib/ for all of them.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
| |
PyQt6 is staged after the main dep-collection loop, so its .so deps
(e.g. libQt6OpenGLWidgets) were never copied to lib/. The dynamic linker
then fell back to the host's Qt RPM build, which exports Qt_6.*_PRIVATE_API
version symbols that aqtinstall's Qt doesn't — causing a crash on Fedora-
based distros (Bazzite, etc.) whenever a Python plugin imported PyQt6 OpenGL.
Add a post-PyQt6 dep scan that bundles any Qt libs not yet present in lib/.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
| |
Qt >= 6.5.0 requires libxcb-cursor0 to load the xcb platform plugin,
but it's frequently absent on user systems. All other libxcb libs are
skipped (must match host X server ABI), but libxcb-cursor is a pure
utility library safe to bundle.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
| |
- Replace Flatpak build/install instructions with Docker-based build.sh
- Add Runtime Requirements section with unbundled library list
- Add NixOS nix-ld configuration snippet (from PR #37 by Anseryde)
- Update Installing section to reflect native tarball distribution
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
| |
Updated image link in README.md and removed unnecessary HTML tags.
|
| |
|
| |
Updated installation instructions and clarified running commands.
|
| |
|
|
|
|
|
|
|
|
|
| |
- Stage DDS/ package from source directly to plugins/data/DDS/ in
build-inner.sh (cmake MO2_STAGE_PYTHON_PLUGIN_PAYLOAD is OFF by
default so the cmake-sourced path was silently skipped)
- Stage winreg.py from libs/ directly as well (same root cause)
- Guard `import winreg` in gog_utils.py with try/except ImportError
and early-exit to Heroic GOG path if the shim is unavailable
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Replace portable Python approach with python-build-standalone 3.12.13
(20260310 release) bundled directly in the distribution. Python is now
always available without user setup — removes the Python settings tab.
- PyQt6 staged to plugins/libs/PyQt6/ with bundled Qt stripped out;
patchelf'd to use our existing bundled Qt in lib/ instead of duplicating it.
- Restored native-converted plugins back to .py files:
Form43Checker, ScriptExtenderPluginChecker, DDSPreview, basic_games,
rootbuilder, installer_omod. Removed all *_native CMake targets.
- pythonrunner.cpp: removed venv/MO2_PYTHON_DIR lookup; always uses
bundled Python at <exe_dir>/python, system Python as last-resort fallback.
- plugincontainer.cpp: removed fluorine/python_enabled gate (Python always
loads), demoted proxy loading log messages from warn to debug, silenced
[plugin-diag] stderr spam.
- Dockerfile: switched from uv venv to PBS install_only tarball; PBS Python
used for both build-time pybind11 compilation and runtime distribution.
- build-inner.sh: aggressive Python staging (strip test/tkinter/ensurepip/
distutils/lib2to3/idlelib; wipe build-time site-packages, restore psutil+vdf).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Add icons.rs to nak crate: parses PE resource sections, extracts
RT_GROUP_ICON/RT_ICON and builds ICO files in memory
- Expose nak_extract_exe_icon() FFI for C++ consumption
- Update iconForExecutable() to use Rust FFI instead of shelling out
to wrestool; reads all ICO entries for correct color depth
- Fix BasicGamePlugin::gameIcon() to call iconForExecutable() (was
returning empty QIcon, causing placeholder icons for BG3/Cyberpunk)
- Move app icon setup: setDesktopFileName + setWindowIcon to
MOApplication constructor (fixes Wayland taskbar/decoration icon)
- Move data/com.fluorine.* to data/icons/, install to XDG paths at
launch for Wayland compositor icon resolution
- Remove icoutils dependency from Docker image and build output
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
| |
NixOS/Arch users have Qt 6.10 system-wide, causing Qt_6.10 symbol errors
when loading mobase.so against the bundled Qt 6.9. Switch Docker build to
install Qt 6.10.2 from aqtinstall instead of Ubuntu's Qt 6.9 packages.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
| |
mobase.so in plugins/libs/ couldn't find bundled Qt/uibase because the
RPATH was only one level up (plugins/lib/) instead of two (lib/). This
caused "initialization failed" on NixOS and potentially other distros.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
| |
FindPython needs the real nix Python (with dev headers), not the venv
wrapper. Save NIX_PYTHON3 before venv overrides PATH. Tested locally.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
| |
Nix Python environments can't be modified with pip directly. Create a
temporary venv with --system-site-packages and install pybind11==2.13.6
into it.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
| |
Nixpkgs unstable has a newer pybind11 that removed the internal 'holder'
member used by shared_cpp_owner.h. Pin to 2.13.6 to match our Docker build.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
| |
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
| |
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
| |
NixOS users can't load our Ubuntu-compiled mobase.so due to ABI
differences. Add a parallel CI job that builds mobase.so in a Nix
environment so NixOS users can download and drop it into plugins/libs/.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
| |
ci.yml was rebuilding the Docker image from scratch on every push because
it used a different cache backend (registry) than docker.yml (gha). Now
CI pulls the pre-built image from GHCR directly, and docker.yml uses
consistent registry caching.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
| |
The Python proxy expects mobase.cpython-313-x86_64-linux-gnu.so in
plugins/libs/ but build-inner.sh was not copying it. This caused
"No module named 'mobase'" when loading Python plugins.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
| |
- Add find_package(Qt6) and qt_standard_project_setup() to installer_omod_native CMakeLists
- Remove duplicate default argument from fillStatForFile definition in mo2filesystem.cpp
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- libs/rootbuilder_native/: Native C++ port of rootbuilder.py (IPluginTool)
- Root/ dir scanning, copy (reflink/CoW) and symlink modes
- JSON manifest tracking, backup/restore, auto-deploy hooks
- Legacy migration and third-party conflict detection
- libs/installer_omod_native/: Native C++ port of installer_omod.py
- Handles .omod archives (Oblivion Mod Manager format)
- Binary config parsing, .NET string format, CRC file parsing
- zlib raw deflate and LZMA decompression
- Repackages to zip for MO2's installation manager
- Added both to build-inner.sh plugin packaging
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
- Add native plugins: form43_checker, script_extender_checker, preview_dds,
basic_games (75 game defs via IPluginProxy pattern with Steam/GOG detection)
- Remove portable Python from Dockerfile and build-inner.sh
- Add Python settings tab with venv support (system python3 + PyQt6)
- Skip loading plugin_python.so when Python disabled (default: off)
- Update pythonrunner.cpp to use venv at ~/.local/share/fluorine/python-venv/
- Preserve real file permissions in FUSE VFS (fixes native executable +x bits)
- Add FUSE_SET_ATTR_MODE handler so chmod works through VFS
- Fix desktop shortcut Exec= to use fluorine-manager launcher, not bare binary
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
New checkboxes in Edit Executables dialog:
- "Use Proton": controls whether the executable launches through Proton
(default on for backward compat). Disable for native Linux tools.
- "Open in terminal": launches the executable in a terminal window showing
stdout/stderr output, useful for debugging. Auto-detects terminal
emulator (konsole, gnome-terminal, alacritty, kitty, foot, xterm).
Terminal stays open after process exits showing the exit code.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
| |
QStringEncoder::encode() returns DecodedData which can't be directly
assigned to QString in a declaration context. Use fromLocal8Bit() which
is simpler and equivalent for system-encoded byte arrays.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
LOOT writes plugins.txt in Bethesda format where *Plugin.esp = enabled and
Plugin.esp (no prefix) = disabled. MO2's reader didn't strip the asterisk,
so it tried to find plugins literally named "*Plugin.esp", failed to match,
and marked them all as inactive.
Two-pass approach: detect whether file uses asterisks. If yes (LOOT/Bethesda
format), only *-prefixed plugins are active. If no (MO2's own format), all
listed plugins are active.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
| |
QDir(path).rmdir(".") doesn't work on Linux — can't rmdir(".").
Use QDir().rmdir(path) to remove by absolute path instead.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
| |
Sort directories by path length descending (deepest first) before rmdir,
so leaf directories like NVSE/Plugins/Tweaks/INIs are removed before their
parents. The previous prepend approach didn't guarantee depth-first order.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
| |
The previous implementation used Windows SHFileOperation semantics that don't
work on Linux: literal wildcard in paths, QFile::copy on directories,
absolutePath() instead of absoluteFilePath(), and GetLastError() for errors.
Rewrite moveOverwriteContentsTo() to recursively iterate all files, compute
relative paths, and move each file individually with cross-filesystem fallback.
Empty directories in overwrite are cleaned up after the move.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
self-destruct
- Remove initialScan() from mount and unmount — its heuristic ("file exists in
both overwrite and a mod") caused false-positive tracking of game-generated
config files. Tracking now only happens through explicit UI actions or
snapshot-based detectManualMoves().
- Prune stale tracked entries on load when mod folder no longer exists on disk.
- Store mod paths as relative (to JSON file parent) for instance portability;
legacy absolute paths auto-migrate on next save.
- Guard launcher sync against HERE==BIN_DST to prevent rm -rf self-destruct
when running directly from ~/.local/share/fluorine/bin/.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
| |
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
FUSE passthrough caused Wine DLL loading failures (ERROR_NOACCESS 0x3E6)
for all file types, not just executables. Root cause is a kernel-level
incompatibility between FUSE passthrough I/O and Wine's file access
patterns. Removed all passthrough code, the passthrough helper binary,
libcap dependency, and the settings UI toggle.
Also removed flake.nix (unused with Docker build system) and stopped
tar.gz'ing the build output since GitHub zips release assets automatically.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
| |
Negotiating passthrough without the capability caused Wine/Proton DLL
loading failures (SKSE plugins returning error 0x36). Now checks the
process's effective capability set via libcap before telling the kernel
we want passthrough. Also adds qt.conf for AT_SECURE compatibility.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
| |
patchelf can't modify a running binary. Now copies the binary to a
temp file, patches RPATH and applies setcap on the copy, then replaces
the original with mv.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
| |
glibc's ld.so ignores $ORIGIN in RPATH for capability binaries
(AT_SECURE mode), causing "cannot open shared object" errors.
Now patchelf rewrites RPATH to absolute paths before setcap runs,
both in the settings dialog and the auto-apply at mount time.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
| |
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
| |
Instead of prepending base ESMs to plugins.txt (wrong order), generate
plugins.txt from loadorder.txt with active/inactive markers from the
original plugins.txt. This ensures both files agree on plugin order.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|
| |
|
|
|
|
|
|
|
| |
MO2's plugins.txt omits implicitly-active base game ESMs — LOOT needs
every plugin listed to determine unambiguous load order. Now merges
entries from loadorder.txt that are missing from plugins.txt before
passing the files to LOOT.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
|