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* Remove NaK/Rust dependency, port remaining functionality to native C++SulfurNitride2026-04-081-6/+1
| | | | | | | | | | | | | | | Replace NaK Rust crate and nak_ffi with native C++ implementations: - Game detection (Steam, Heroic, Bottles), VDF parser, icon extraction - Prefix symlinks, SLR manager, Steam path detection - Known games database Add FUSE VFS optimizations: zero-copy reads via fuse_reply_data, default_permissions mount option, FUSE_CAP_ASYNC_DIO, FUSE_CAP_EXPIRE_ONLY, lookup cache parent index, cached mode bits, increased I/O buffer sizes. Update build system, prefix setup, and various fixes. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* Bundle PBS Python 3.12 + PyQt6, restore Python plugins as .py filesSulfurNitride2026-03-131-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | - Replace portable Python approach with python-build-standalone 3.12.13 (20260310 release) bundled directly in the distribution. Python is now always available without user setup — removes the Python settings tab. - PyQt6 staged to plugins/libs/PyQt6/ with bundled Qt stripped out; patchelf'd to use our existing bundled Qt in lib/ instead of duplicating it. - Restored native-converted plugins back to .py files: Form43Checker, ScriptExtenderPluginChecker, DDSPreview, basic_games, rootbuilder, installer_omod. Removed all *_native CMake targets. - pythonrunner.cpp: removed venv/MO2_PYTHON_DIR lookup; always uses bundled Python at <exe_dir>/python, system Python as last-resort fallback. - plugincontainer.cpp: removed fluorine/python_enabled gate (Python always loads), demoted proxy loading log messages from warn to debug, silenced [plugin-diag] stderr spam. - Dockerfile: switched from uv venv to PBS install_only tarball; PBS Python used for both build-time pybind11 compilation and runtime distribution. - build-inner.sh: aggressive Python staging (strip test/tkinter/ensurepip/ distutils/lib2to3/idlelib; wipe build-time site-packages, restore psutil+vdf). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Replace wrestool with native Rust PE icon extraction (pelite)SulfurNitride2026-03-121-2/+3
| | | | | | | | | | | | | | | | | - Add icons.rs to nak crate: parses PE resource sections, extracts RT_GROUP_ICON/RT_ICON and builds ICO files in memory - Expose nak_extract_exe_icon() FFI for C++ consumption - Update iconForExecutable() to use Rust FFI instead of shelling out to wrestool; reads all ICO entries for correct color depth - Fix BasicGamePlugin::gameIcon() to call iconForExecutable() (was returning empty QIcon, causing placeholder icons for BG3/Cyberpunk) - Move app icon setup: setDesktopFileName + setWindowIcon to MOApplication constructor (fixes Wayland taskbar/decoration icon) - Move data/com.fluorine.* to data/icons/, install to XDG paths at launch for Wayland compositor icon resolution - Remove icoutils dependency from Docker image and build output Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add native Root Builder and OMOD Installer pluginsSulfurNitride2026-03-121-0/+2
| | | | | | | | | | | | | | | - libs/rootbuilder_native/: Native C++ port of rootbuilder.py (IPluginTool) - Root/ dir scanning, copy (reflink/CoW) and symlink modes - JSON manifest tracking, backup/restore, auto-deploy hooks - Legacy migration and third-party conflict detection - libs/installer_omod_native/: Native C++ port of installer_omod.py - Handles .omod archives (Oblivion Mod Manager format) - Binary config parsing, .NET string format, CRC file parsing - zlib raw deflate and LZMA decompression - Repackages to zip for MO2's installation manager - Added both to build-inner.sh plugin packaging Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Replace Python plugins with native C++ .so, remove bundled Python (~95MB)SulfurNitride2026-03-121-0/+4
| | | | | | | | | | | | | | - Add native plugins: form43_checker, script_extender_checker, preview_dds, basic_games (75 game defs via IPluginProxy pattern with Steam/GOG detection) - Remove portable Python from Dockerfile and build-inner.sh - Add Python settings tab with venv support (system python3 + PyQt6) - Skip loading plugin_python.so when Python disabled (default: off) - Update pythonrunner.cpp to use venv at ~/.local/share/fluorine/python-venv/ - Preserve real file permissions in FUSE VFS (fixes native executable +x bits) - Add FUSE_SET_ATTR_MODE handler so chmod works through VFS - Fix desktop shortcut Exec= to use fluorine-manager launcher, not bare binary Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Remove FUSE passthrough (CAP_SYS_ADMIN incompatible with AppImage), remove ↵SulfurNitride2026-03-081-1/+0
| | | | | | | | | | | bsplugins, fix bsatk types - Remove FUSE passthrough code: requesting FUSE_CAP_PASSTHROUGH without CAP_SYS_ADMIN caused session cleanup crash on shutdown - Remove bsplugins library (unneeded port) - Fix bsatk: use uint32_t instead of unsigned long for BSAULong (LP64 compat) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Replace Python build deps with uv across all build pathsSulfurNitride2026-02-151-19/+19
| | | | | | | | | | | | | | | | | Use uv as the single Python package manager for Docker, source, and Flatpak builds. Python 3.13 and pybind11==2.13.6 are now consistent across all three paths. - Docker: install uv + build venv instead of python3-dev/pip/pybind11-dev - CMake: bootstrap pyvenv with uv (REQUIRED/FATAL_ERROR) when no explicit Python provided; pin pybind11==2.13.6, add sip - Flatpak: remove pybind11 cmake module, use uv pip install --target for build deps, uv for portable Python packages - build-inner.sh: use BUILD_PY throughout, uv pip install for portable runtime packages, simplify embed check to direct Python invocation - VFS helper: fall back to shared libfuse3 when static .a unavailable Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Bootstrap Python venv with uv when system packages are missingSulfurNitride2026-02-151-5/+38
| | | | | | | | | If python3-dev/pybind11-dev aren't installed and uv is available, automatically create a local venv at build/pyvenv/ with Python 3.13 and pybind11. Also detects pybind11 cmake dir dynamically instead of hardcoding the Python version in the path. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Migrate data paths to ~/.local/share/fluorine/, add native build, fix ↵SulfurNitride2026-02-141-0/+7
| | | | | | | | | | | | | | | | | | | | | | | | %command% and system Proton scanning - All data paths migrated from ~/.var/app/com.fluorine.manager/ to ~/.local/share/fluorine/ so native and Flatpak builds share the same instances, plugins, and configs - New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time migration from old path (writes MOVED.txt breadcrumb) - New libs/nak/src/paths.rs as Rust equivalent (data_dir()) - Strip %command% tokens from launch wrapper in protonlauncher.cpp - Always scan /usr/share/steam/compatibilitytools.d/ for system Proton packages (Arch installs Proton there); add Flatpak filesystem permission - Native build (build-native.sh) installs to ~/.local/share/fluorine/ with desktop entry and ~/.local/bin symlink instead of portable zip - build-flatpak.sh wrapper for Flatpak builds - Fix container locale (LANG=C.UTF-8) for AutoUic warnings - Fix prefixExists() to handle both compatdata and pfx directory layouts - Fix globalInstancesRootPath() to use fluorineDataDir() on Linux - Fix umu-run Flatpak lookup to use fluorineDataDir() - Update README with build instructions and Arch dependency list Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add FUSE external mapping support, BG3/Oblivion Remastered fixes, fomod-plus ↵SulfurNitride2026-02-141-0/+1
| | | | | | | | | | | | | | | and NaK integration FUSE VFS now deploys non-data-dir mod mappings (Paks, OBSE, UE4SS, etc.) via real symlinks and injects file-level data-dir mappings (plugins.txt, loadorder.txt) into the VFS tree. Fixes game launches for Oblivion Remastered (Root Builder path resolution, script extender support) and BG3 (Wine prefix documents directory, file mapper symlinks on Linux). Vendors mo2-fomod-plus plugin and NaK crate for FOMOD installer and game finder/runtime support. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fluorine Manager: full Linux port of Mod Organizer 2SulfurNitride2026-02-111-0/+204
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>