| Commit message (Collapse) | Author | Age | Files | Lines |
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Vendored BasicGame plugin from upstream modorganizer-basic_games.
Auto-moves loose *.pak/*.utoc/*.ucas files under Content/Paks/~mods/
on install.
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Direct DLL extraction and installer execution instead of shelling out
to winetricks for all prefix dependencies. Fixes d3dcompiler_47 being
sourced from wrong SDK cabs (broke CommunityShaders), and eliminates
the fragile cabextract-in-pressure-vessel PATH issue.
- d3dcompiler_47: direct download from Mozilla fxc2 repo
- d3dcompiler_43, d3dx9, d3dx11_43: cabextract from DirectX June 2010
redist with correct system32/syswow64 mapping
- xact/xact_x64: cab extraction + batched regsvr32 registration
- vcrun2022: direct installer with msvcp140.dll workaround (Wine #57518)
- dotnet6/7/8, dotnetdesktop6: direct x86+x64 installer pairs
- Game detection: batched into single .reg file import
- All DLL overrides added to WINE_SETTINGS_REG
- SHA256 verification for downloaded files
- Winetricks kept only for win11 mode step
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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env var detection
Steam game mode injects its scout/soldier runtime into LD_LIBRARY_PATH,
which breaks Python extension modules and Qt internals that resolve
dependencies via LD_LIBRARY_PATH rather than RPATH. This caused all
Python-based basic_games plugins (Witcher 3, Oblivion Remastered, BG3,
etc.) to fail to load when launched through Steam.
Changes:
- Launcher script: set LD_LIBRARY_PATH to only bundled lib/ dir instead
of leaving Steam's runtime in the path
- AppRun: same fix — replace rather than append to LD_LIBRARY_PATH
- Deploy libbasic_games_native.so in tarball (was built but never copied)
so basic_games entries work without Python dependency
- Add STEAM_COMPAT_CLIENT_INSTALL_PATH env var check to Python
steam_utils.py (mirrors C++ fix from e41a79a) for game mode detection
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- python: switch Py_InitializeEx → Py_InitializeFromConfig for explicit
error reporting; add dladdr + fprintf diagnostics to trace which DSO
Python symbols resolve to and whether Py_IsInitialized succeeds
- python: log RTLD_NOLOAD vs fresh-load outcome when promoting libpython
to RTLD_GLOBAL
- build: add Docker-based AppImage build script (build.sh), update
Dockerfile and build-inner.sh for AppImage-only workflow
- build: remove Flatpak support entirely; move AppImage metadata
(desktop/metainfo/icon) from flatpak/ to data/
- Add Monster Hunter Wilds basic_games plugin
- .gitignore: exclude squashfs-root, build-source, flatpak-repo,
__pycache__, fomod-plus-settings.ini
- Various Linux port fixes across wineprefix, processrunner, proton
launcher, FUSE connector, instance manager, download manager,
sanitychecks, and NaK Rust paths/runtime_wrap
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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and NaK integration
FUSE VFS now deploys non-data-dir mod mappings (Paks, OBSE, UE4SS, etc.)
via real symlinks and injects file-level data-dir mappings (plugins.txt,
loadorder.txt) into the VFS tree. Fixes game launches for Oblivion
Remastered (Root Builder path resolution, script extender support) and
BG3 (Wine prefix documents directory, file mapper symlinks on Linux).
Vendors mo2-fomod-plus plugin and NaK crate for FOMOD installer and
game finder/runtime support.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Complete native Linux port with FUSE-based virtual filesystem,
Proton/umu-run integration, and Flatpak packaging.
Key features:
- FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak)
- Proton/GE-Proton/umu-run launcher with env var forwarding
- Flatpak support (sandbox-aware VFS, NXM handler, umu-run)
- Wine prefix management UI
- Case-insensitive path resolution for Linux filesystems
- QSettings-safe INI handling (avoids Bethesda INI corruption)
- Portable instance support with auto-generated launcher scripts
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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