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* Fix Steam game mode: strip LD_PRELOAD, robust looksValid(), restore env for ↵SulfurNitride2026-03-171-0/+1
| | | | | | | | | | | | | | | | | | games Steam injects 32-bit gameoverlayrenderer.so via LD_PRELOAD which causes "wrong ELF class" errors for 64-bit Qt6 apps. Save and clear LD_PRELOAD in both launcher and AppRun scripts, restore it in ProtonLauncher for game processes. Also hardens looksValid() with QFileInfo::exists() for absolute paths (QDir::exists() has edge cases with relative subdirectory paths), adds case-insensitive directory walking fallback, and adds debug logging to both looksValid() and detectGame(). Adds ~/.steam/debian-installation to Python steam_utils.py candidates. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix Steam game mode: clear LD_LIBRARY_PATH, deploy native basic_games, add ↵SulfurNitride2026-03-173-1/+13
| | | | | | | | | | | | | | | | | | | | | env var detection Steam game mode injects its scout/soldier runtime into LD_LIBRARY_PATH, which breaks Python extension modules and Qt internals that resolve dependencies via LD_LIBRARY_PATH rather than RPATH. This caused all Python-based basic_games plugins (Witcher 3, Oblivion Remastered, BG3, etc.) to fail to load when launched through Steam. Changes: - Launcher script: set LD_LIBRARY_PATH to only bundled lib/ dir instead of leaving Steam's runtime in the path - AppRun: same fix — replace rather than append to LD_LIBRARY_PATH - Deploy libbasic_games_native.so in tarball (was built but never copied) so basic_games entries work without Python dependency - Add STEAM_COMPAT_CLIENT_INSTALL_PATH env var check to Python steam_utils.py (mirrors C++ fix from e41a79a) for game mode detection Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fix DDS and winreg missing in Python pluginsSulfurNitride2026-03-131-1/+9
| | | | | | | | | | | - Stage DDS/ package from source directly to plugins/data/DDS/ in build-inner.sh (cmake MO2_STAGE_PYTHON_PLUGIN_PAYLOAD is OFF by default so the cmake-sourced path was silently skipped) - Stage winreg.py from libs/ directly as well (same root cause) - Guard `import winreg` in gog_utils.py with try/except ImportError and early-exit to Heroic GOG path if the shim is unavailable Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Add Python init diagnostics, AppImage build system, misc Linux fixesSulfurNitride2026-02-192-15/+21
| | | | | | | | | | | | | | | | | | | | - python: switch Py_InitializeEx → Py_InitializeFromConfig for explicit error reporting; add dladdr + fprintf diagnostics to trace which DSO Python symbols resolve to and whether Py_IsInitialized succeeds - python: log RTLD_NOLOAD vs fresh-load outcome when promoting libpython to RTLD_GLOBAL - build: add Docker-based AppImage build script (build.sh), update Dockerfile and build-inner.sh for AppImage-only workflow - build: remove Flatpak support entirely; move AppImage metadata (desktop/metainfo/icon) from flatpak/ to data/ - Add Monster Hunter Wilds basic_games plugin - .gitignore: exclude squashfs-root, build-source, flatpak-repo, __pycache__, fomod-plus-settings.ini - Various Linux port fixes across wineprefix, processrunner, proton launcher, FUSE connector, instance manager, download manager, sanitychecks, and NaK Rust paths/runtime_wrap Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* Migrate data paths to ~/.local/share/fluorine/, add native build, fix ↵SulfurNitride2026-02-141-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | %command% and system Proton scanning - All data paths migrated from ~/.var/app/com.fluorine.manager/ to ~/.local/share/fluorine/ so native and Flatpak builds share the same instances, plugins, and configs - New fluorinepaths.h/.cpp with fluorineDataDir() helper and one-time migration from old path (writes MOVED.txt breadcrumb) - New libs/nak/src/paths.rs as Rust equivalent (data_dir()) - Strip %command% tokens from launch wrapper in protonlauncher.cpp - Always scan /usr/share/steam/compatibilitytools.d/ for system Proton packages (Arch installs Proton there); add Flatpak filesystem permission - Native build (build-native.sh) installs to ~/.local/share/fluorine/ with desktop entry and ~/.local/bin symlink instead of portable zip - build-flatpak.sh wrapper for Flatpak builds - Fix container locale (LANG=C.UTF-8) for AutoUic warnings - Fix prefixExists() to handle both compatdata and pfx directory layouts - Fix globalInstancesRootPath() to use fluorineDataDir() on Linux - Fix umu-run Flatpak lookup to use fluorineDataDir() - Update README with build instructions and Arch dependency list Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add FUSE external mapping support, BG3/Oblivion Remastered fixes, fomod-plus ↵SulfurNitride2026-02-1411-42/+267
| | | | | | | | | | | | | | | and NaK integration FUSE VFS now deploys non-data-dir mod mappings (Paks, OBSE, UE4SS, etc.) via real symlinks and injects file-level data-dir mappings (plugins.txt, loadorder.txt) into the VFS tree. Fixes game launches for Oblivion Remastered (Root Builder path resolution, script extender support) and BG3 (Wine prefix documents directory, file mapper symlinks on Linux). Vendors mo2-fomod-plus plugin and NaK crate for FOMOD installer and game finder/runtime support. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Add Root Builder plugin, Linux game detection, and OMOD installer fixSulfurNitride2026-02-113-3/+78
| | | | | | | | | | | | | | | | | | | | | - New native Root Builder plugin (src/plugins/rootbuilder.py) with copy and symlink deploy modes, auto-deploy hooks, backup/restore, and third-party conflict detection that moves incompatible plugins to DisabledPlugins/. In link mode, .exe/.dll are always copied to avoid Wine/Proton path resolution issues with symlinked executables. - Fix basic_games detection on Linux: steam_utils now checks native Steam paths (~/.local/share/Steam, Flatpak, Snap), epic_utils uses correct Linux Heroic config paths, gog_utils falls back to Heroic GOG installed.json when Windows registry is unavailable. - Fix OMOD installer crash: isArchiveSupported now handles both IFileTree (from mod list refresh) and string (from install check) arguments. - Add flatpak manifest step to copy source-tree Python plugins (src/plugins/*.py) into the build output. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* Fluorine Manager: full Linux port of Mod Organizer 2SulfurNitride2026-02-11135-0/+12867
Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>