| Commit message (Collapse) | Author | Age | Files | Lines |
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games
Steam injects 32-bit gameoverlayrenderer.so via LD_PRELOAD which causes
"wrong ELF class" errors for 64-bit Qt6 apps. Save and clear LD_PRELOAD
in both launcher and AppRun scripts, restore it in ProtonLauncher for
game processes.
Also hardens looksValid() with QFileInfo::exists() for absolute paths
(QDir::exists() has edge cases with relative subdirectory paths), adds
case-insensitive directory walking fallback, and adds debug logging to
both looksValid() and detectGame().
Adds ~/.steam/debian-installation to Python steam_utils.py candidates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Remastered)
Some UE5 games have their binary nested under a subdirectory of the Steam
installdir even though the appmanifest points one level up. looksValid()
was checking only for the binary at the game root, causing "does not seem
to contain a game Mod Organizer can manage" when manually browsing.
Add a fallback: if the binary isn't found at root, resolve the game's
%GAME_PATH%-based dataDirectory and check if that path exists. The data
path is unique enough to positively identify the game directory.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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- Add icons.rs to nak crate: parses PE resource sections, extracts
RT_GROUP_ICON/RT_ICON and builds ICO files in memory
- Expose nak_extract_exe_icon() FFI for C++ consumption
- Update iconForExecutable() to use Rust FFI instead of shelling out
to wrestool; reads all ICO entries for correct color depth
- Fix BasicGamePlugin::gameIcon() to call iconForExecutable() (was
returning empty QIcon, causing placeholder icons for BG3/Cyberpunk)
- Move app icon setup: setDesktopFileName + setWindowIcon to
MOApplication constructor (fixes Wayland taskbar/decoration icon)
- Move data/com.fluorine.* to data/icons/, install to XDG paths at
launch for Wayland compositor icon resolution
- Remove icoutils dependency from Docker image and build output
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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- Add native plugins: form43_checker, script_extender_checker, preview_dds,
basic_games (75 game defs via IPluginProxy pattern with Steam/GOG detection)
- Remove portable Python from Dockerfile and build-inner.sh
- Add Python settings tab with venv support (system python3 + PyQt6)
- Skip loading plugin_python.so when Python disabled (default: off)
- Update pythonrunner.cpp to use venv at ~/.local/share/fluorine/python-venv/
- Preserve real file permissions in FUSE VFS (fixes native executable +x bits)
- Add FUSE_SET_ATTR_MODE handler so chmod works through VFS
- Fix desktop shortcut Exec= to use fluorine-manager launcher, not bare binary
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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