From 7ee008e150bc5bcf76082d726f719ee0fdfda982 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Wed, 11 Feb 2026 02:37:39 -0600 Subject: Fluorine Manager: full Linux port of Mod Organizer 2 Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 --- libs/basic_games/games/game_mountandblade2.py | 100 ++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 libs/basic_games/games/game_mountandblade2.py (limited to 'libs/basic_games/games/game_mountandblade2.py') diff --git a/libs/basic_games/games/game_mountandblade2.py b/libs/basic_games/games/game_mountandblade2.py new file mode 100644 index 0000000..df2c157 --- /dev/null +++ b/libs/basic_games/games/game_mountandblade2.py @@ -0,0 +1,100 @@ +from pathlib import Path + +from PyQt6.QtCore import QDir, QFileInfo + +import mobase + +from ..basic_features import BasicLocalSavegames +from ..basic_game import BasicGame, BasicGameSaveGame + + +class MountAndBladeIIModDataChecker(mobase.ModDataChecker): + _valid_folders: list[str] = [ + "native", + "sandbox", + "sandboxcore", + "storymode", + "custombattle", + ] + + def __init__(self): + super().__init__() + + def dataLooksValid( + self, filetree: mobase.IFileTree + ) -> mobase.ModDataChecker.CheckReturn: + for e in filetree: + if e.isDir(): + if e.name().lower() in self._valid_folders: + return mobase.ModDataChecker.VALID + if e.exists("SubModule.xml", mobase.IFileTree.FILE): # type: ignore + return mobase.ModDataChecker.VALID + + return mobase.ModDataChecker.INVALID + + +class MountAndBladeIIGame(BasicGame): + Name = "Mount & Blade II: Bannerlord" + Author = "Holt59" + Version = "0.1.1" + Description = "Adds support for Mount & Blade II: Bannerlord" + + GameName = "Mount & Blade II: Bannerlord" + GameShortName = "mountandblade2bannerlord" + GameDataPath = "Modules" + GameSupportURL = ( + r"https://github.com/ModOrganizer2/modorganizer-basic_games/wiki/" + "Game:-Mount-&-Blade-II:-Bannerlord" + ) + + GameBinary = "bin/Win64_Shipping_Client/TaleWorlds.MountAndBlade.Launcher.exe" + + GameDocumentsDirectory = "%DOCUMENTS%/Mount and Blade II Bannerlord/Configs" + GameSavesDirectory = "%DOCUMENTS%/Mount and Blade II Bannerlord/Game Saves" + + GameNexusId = 3174 + GameSteamId = 261550 + + def init(self, organizer: mobase.IOrganizer): + super().init(organizer) + self._register_feature(MountAndBladeIIModDataChecker()) + self._register_feature(BasicLocalSavegames(self)) + return True + + def listSaves(self, folder: QDir) -> list[mobase.ISaveGame]: + save_paths = list(Path(folder.absolutePath()).glob("*.sav")) + list( + Path(folder.absolutePath()).glob("*.sav.cleaner_backup_*") + ) + return [BasicGameSaveGame(path) for path in save_paths] + + def executables(self): + return [ + mobase.ExecutableInfo( + "Mount & Blade II: Bannerlord (Launcher)", + QFileInfo( + self.gameDirectory(), + "bin/Win64_Shipping_Client/TaleWorlds.MountAndBlade.Launcher.exe", + ), + ), + mobase.ExecutableInfo( + "Mount & Blade II: Bannerlord", + QFileInfo( + self.gameDirectory(), + "bin/Win64_Shipping_Client/Bannerlord.exe", + ), + ), + mobase.ExecutableInfo( + "Mount & Blade II: Bannerlord (Native)", + QFileInfo( + self.gameDirectory(), + "bin/Win64_Shipping_Client/Bannerlord.Native.exe", + ), + ), + mobase.ExecutableInfo( + "Mount & Blade II: Bannerlord (BE)", + QFileInfo( + self.gameDirectory(), + "bin/Win64_Shipping_Client/Bannerlord_BE.exe", + ), + ), + ] -- cgit v1.3.1