From 7ee008e150bc5bcf76082d726f719ee0fdfda982 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Wed, 11 Feb 2026 02:37:39 -0600 Subject: Fluorine Manager: full Linux port of Mod Organizer 2 Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 --- libs/basic_games/games/game_readyornot.py | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 libs/basic_games/games/game_readyornot.py (limited to 'libs/basic_games/games/game_readyornot.py') diff --git a/libs/basic_games/games/game_readyornot.py b/libs/basic_games/games/game_readyornot.py new file mode 100644 index 0000000..d436e38 --- /dev/null +++ b/libs/basic_games/games/game_readyornot.py @@ -0,0 +1,24 @@ +from ..basic_game import BasicGame + + +class ReadyOrNotGame(BasicGame): + Name = "Ready or Not Support Plugin" + Author = "Ra2-IFV" + Version = "0.0.0.1" + + GameName = "Ready or Not" + GameShortName = "readyornot" + GameNexusName = "readyornot" + GameValidShortNames = ["ron"] + # GameNexusId = "readyornot" + GameBinary = "ReadyOrNot/Binaries/Win64/ReadyOrNot-Win64-Shipping.exe" + GameLauncher = "ReadyOrNot.exe" + GameDataPath = "ReadyOrNot/Content/Paks" + GameDocumentsDirectory = "%USERPROFILE%/AppData/Local/ReadyOrNot" + GameIniFiles = [ + "%GAME_DOCUMENTS%/Saved/Config/Windows/Game.ini", + "%GAME_DOCUMENTS%/Saved/Config/Windows/GameUserSettings.ini", + ] + GameSavesDirectory = "%USERPROFILE%/AppData/Local/ReadyOrNot/Saved/SaveGames" + GameSaveExtension = "sav" + GameSteamId = 1144200 -- cgit v1.3.1