From e0fb66428a9b78b4c326df8d7e30429a5b271d74 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Sun, 12 Apr 2026 02:40:00 -0500 Subject: Remove dead plugin scaffolds and duplicate lib dirs MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The *_native C++ ports were replaced by bundled Python + .py plugins in de4db79, but the source dirs were left behind without any CMake wiring — causing confusion when editing them appears to do nothing. Same story for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to the actively-used libs/dds-header) and libs/game_gamebryo (superseded by libs/game_bethesda/src/gamebryo). Removes: - libs/basic_games_native - libs/form43_checker_native - libs/installer_omod_native - libs/preview_dds_native - libs/rootbuilder_native - libs/script_extender_checker_native - libs/dds_header - libs/game_gamebryo --- libs/basic_games_native/src/basicgameplugin.h | 73 --------------------------- 1 file changed, 73 deletions(-) delete mode 100644 libs/basic_games_native/src/basicgameplugin.h (limited to 'libs/basic_games_native/src/basicgameplugin.h') diff --git a/libs/basic_games_native/src/basicgameplugin.h b/libs/basic_games_native/src/basicgameplugin.h deleted file mode 100644 index 17f4ec9..0000000 --- a/libs/basic_games_native/src/basicgameplugin.h +++ /dev/null @@ -1,73 +0,0 @@ -#ifndef BASICGAMEPLUGIN_H -#define BASICGAMEPLUGIN_H - -#include "gamedefs.h" - -#include -#include - -#include -#include -#include - -class BasicGamePlugin : public MOBase::IPluginGame -{ - Q_OBJECT - Q_INTERFACES(MOBase::IPlugin MOBase::IPluginGame) - -public: - explicit BasicGamePlugin(const GameDefinition& def); - - // IPlugin - bool init(MOBase::IOrganizer* organizer) override; - QString name() const override; - QString localizedName() const override; - QString author() const override; - QString description() const override; - MOBase::VersionInfo version() const override; - QList settings() const override; - - // IPluginGame - QString gameName() const override; - void detectGame() override; - void initializeProfile(const QDir& directory, - ProfileSettings settings) const override; - std::vector> - listSaves(QDir folder) const override; - bool isInstalled() const override; - QIcon gameIcon() const override; - QDir gameDirectory() const override; - QDir dataDirectory() const override; - void setGamePath(const QString& path) override; - QDir documentsDirectory() const override; - QDir savesDirectory() const override; - QList executables() const override; - QList executableForcedLoads() const override; - QString steamAPPId() const override; - QStringList primaryPlugins() const override; - QStringList gameVariants() const override; - void setGameVariant(const QString& variant) override; - QString binaryName() const override; - QString gameShortName() const override; - QStringList validShortNames() const override; - QString gameNexusName() const override; - QStringList iniFiles() const override; - QStringList DLCPlugins() const override; - LoadOrderMechanism loadOrderMechanism() const override; - SortMechanism sortMechanism() const override; - int nexusGameID() const override; - bool looksValid(QDir const& dir) const override; - QString gameVersion() const override; - QString getLauncherName() const override; - QString getSupportURL() const override; - -private: - QString resolveVariables(const QString& input) const; - - GameDefinition m_def; - MOBase::IOrganizer* m_organizer = nullptr; - QString m_gameDir; - bool m_installed = false; -}; - -#endif // BASICGAMEPLUGIN_H -- cgit v1.3.1