From 7ee008e150bc5bcf76082d726f719ee0fdfda982 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Wed, 11 Feb 2026 02:37:39 -0600 Subject: Fluorine Manager: full Linux port of Mod Organizer 2 Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 --- libs/bsapacker/src/ModContext.cpp | 66 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 libs/bsapacker/src/ModContext.cpp (limited to 'libs/bsapacker/src/ModContext.cpp') diff --git a/libs/bsapacker/src/ModContext.cpp b/libs/bsapacker/src/ModContext.cpp new file mode 100644 index 0000000..896df9b --- /dev/null +++ b/libs/bsapacker/src/ModContext.cpp @@ -0,0 +1,66 @@ +#include "ModContext.h" + +#include +#include +#include "iplugingame.h" +#include "imodinterface.h" +#include "imodlist.h" +#include "NexusId.h" +#include +#include + +namespace BsaPacker +{ + const QStringList& ModContext::PLUGIN_TYPES = { "*.esm", "*.esp", "*.esl" }; + + ModContext::ModContext(MOBase::IOrganizer *moInfo) : m_Organizer(moInfo) + { + } + + QString ModContext::GetAbsoluteModPath(const QString &modName) const + { + const MOBase::IModInterface* const mod = m_Organizer->modList()->getMod(modName); + return mod->absolutePath(); + } + + int ModContext::GetNexusId() const + { + const MOBase::IPluginGame* managedGame = this->m_Organizer->managedGame(); + int nexusId = managedGame->nexusGameID(); + + // Games with no Nexus page have an ID of 0. Use primarySources in that case + if (nexusId != 0) { + return nexusId; + } + if (!managedGame->primarySources().isEmpty()) { + QString primarySource = managedGame->primarySources().first(); + if (primarySource == "FalloutNV") { // TTW + return NexusId::NewVegas; + } + } + return nexusId; + } + + QStringList ModContext::GetPlugins(const QDir& modDirectory) const + { + const int nexusId = this->GetNexusId(); + const QString extension = (nexusId == NexusId::Fallout4 || nexusId == NexusId::Starfield) ? ".ba2" : ".bsa"; + const std::function replace_extension = [&](QString fname) { + return fname.replace(fname.lastIndexOf('.'), 4, extension); + }; + + QStringList filenames = QtConcurrent::blockingMapped(modDirectory.entryList(PLUGIN_TYPES, QDir::Files), replace_extension); + filenames.removeDuplicates(); + return filenames << QStringLiteral("") + extension; + } + + QStringList ModContext::GetValidMods() const + { + const MOBase::IModList* const list = m_Organizer->modList(); + const std::function modStateValid = [&](const QString& mod) + { + return !mod.endsWith("_separator", Qt::CaseInsensitive) && (list->state(mod) & MOBase::IModList::STATE_VALID); + }; + return QtConcurrent::blockingFiltered(list->allMods(), modStateValid); + } +} // namespace BsaPacker -- cgit v1.3.1