From e0fb66428a9b78b4c326df8d7e30429a5b271d74 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Sun, 12 Apr 2026 02:40:00 -0500 Subject: Remove dead plugin scaffolds and duplicate lib dirs MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The *_native C++ ports were replaced by bundled Python + .py plugins in de4db79, but the source dirs were left behind without any CMake wiring — causing confusion when editing them appears to do nothing. Same story for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to the actively-used libs/dds-header) and libs/game_gamebryo (superseded by libs/game_bethesda/src/gamebryo). Removes: - libs/basic_games_native - libs/form43_checker_native - libs/installer_omod_native - libs/preview_dds_native - libs/rootbuilder_native - libs/script_extender_checker_native - libs/dds_header - libs/game_gamebryo --- libs/dds_header/CMakePresets.json | 11 ----------- 1 file changed, 11 deletions(-) delete mode 100644 libs/dds_header/CMakePresets.json (limited to 'libs/dds_header/CMakePresets.json') diff --git a/libs/dds_header/CMakePresets.json b/libs/dds_header/CMakePresets.json deleted file mode 100644 index 7726456..0000000 --- a/libs/dds_header/CMakePresets.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "configurePresets": [ - { - "binaryDir": "${sourceDir}/vsbuild", - "toolchainFile": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake", - "generator": "Visual Studio 17 2022", - "name": "vs2022-windows" - } - ], - "version": 4 -} -- cgit v1.3.1