From 7ee008e150bc5bcf76082d726f719ee0fdfda982 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Wed, 11 Feb 2026 02:37:39 -0600 Subject: Fluorine Manager: full Linux port of Mod Organizer 2 Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 --- libs/game_bethesda/CMakeLists.txt | 56 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 libs/game_bethesda/CMakeLists.txt (limited to 'libs/game_bethesda/CMakeLists.txt') diff --git a/libs/game_bethesda/CMakeLists.txt b/libs/game_bethesda/CMakeLists.txt new file mode 100644 index 0000000..40736b5 --- /dev/null +++ b/libs/game_bethesda/CMakeLists.txt @@ -0,0 +1,56 @@ +cmake_minimum_required(VERSION 3.16) +project(game_bethesda) + +find_package(Qt6 COMPONENTS Widgets REQUIRED) + +# Compatibility helpers for upstream plugin CMake files that still call mo2-cmake +# functions. We implement only what this Linux port needs. +function(mo2_configure_plugin target) + set_target_properties(${target} PROPERTIES + AUTOMOC ON + AUTOUIC ON + AUTORCC ON + CXX_STANDARD 23 + CXX_STANDARD_REQUIRED ON + POSITION_INDEPENDENT_CODE ON + ) + + # Keep bare uibase headers after system headers to avoid strings.h collisions. + target_compile_options(${target} PRIVATE + "-idirafter" "${CMAKE_SOURCE_DIR}/libs/uibase/include/uibase" + ) + set_property(TARGET ${target} APPEND PROPERTY AUTOMOC_MOC_OPTIONS + "-I${CMAKE_SOURCE_DIR}/libs/uibase/include/uibase" + ) +endfunction() + +function(mo2_default_source_group) + # no-op for now +endfunction() + +function(mo2_install_plugin target) + install(TARGETS ${target} + LIBRARY DESTINATION plugins + ) +endfunction() + +add_subdirectory(src/gamebryo) +add_subdirectory(src/creation) + +# Build all ported game plugins. +add_subdirectory(src/games/skyrimse) +add_subdirectory(src/games/skyrim) +add_subdirectory(src/games/skyrimvr) +add_subdirectory(src/games/fallout4) +add_subdirectory(src/games/fallout4vr) +add_subdirectory(src/games/fallout3) +add_subdirectory(src/games/falloutnv) +add_subdirectory(src/games/fallout76) +add_subdirectory(src/games/oblivion) +add_subdirectory(src/games/morrowind) +add_subdirectory(src/games/nehrim) +add_subdirectory(src/games/enderal) +add_subdirectory(src/games/enderalse) +add_subdirectory(src/games/starfield) +add_subdirectory(src/games/ttw) +add_subdirectory(src/games/fallout4london) -- cgit v1.3.1