From 8a10147bbb1fe6589c4205bcfd26d6d696512ced Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Wed, 11 Feb 2026 19:04:11 -0600 Subject: Add Root Builder plugin, Linux game detection, and OMOD installer fix - New native Root Builder plugin (src/plugins/rootbuilder.py) with copy and symlink deploy modes, auto-deploy hooks, backup/restore, and third-party conflict detection that moves incompatible plugins to DisabledPlugins/. In link mode, .exe/.dll are always copied to avoid Wine/Proton path resolution issues with symlinked executables. - Fix basic_games detection on Linux: steam_utils now checks native Steam paths (~/.local/share/Steam, Flatpak, Snap), epic_utils uses correct Linux Heroic config paths, gog_utils falls back to Heroic GOG installed.json when Windows registry is unavailable. - Fix OMOD installer crash: isArchiveSupported now handles both IFileTree (from mod list refresh) and string (from install check) arguments. - Add flatpak manifest step to copy source-tree Python plugins (src/plugins/*.py) into the build output. Co-Authored-By: Claude Opus 4.6 --- libs/game_bethesda/src/gamebryo/gamegamebryo.cpp | 35 +++--------------------- 1 file changed, 4 insertions(+), 31 deletions(-) (limited to 'libs/game_bethesda/src/*.cpp') diff --git a/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp b/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp index ac9fe22..bcb29f2 100644 --- a/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp +++ b/libs/game_bethesda/src/gamebryo/gamegamebryo.cpp @@ -1,5 +1,7 @@ #include "gamegamebryo.h" +#include + #include "bsainvalidation.h" #include "dataarchives.h" #include "gamebryomoddatacontent.h" @@ -44,37 +46,8 @@ #include #include -// Case-insensitive file path resolution for Linux. -// On Windows (case-insensitive FS), just returns the input path. -// On Linux, if the exact path doesn't exist, searches the parent directory -// for a file matching the name case-insensitively. -static QString resolveFileCaseInsensitive(const QString& filePath) -{ -#ifdef _WIN32 - return filePath; -#else - if (QFileInfo::exists(filePath)) { - return filePath; - } - - QFileInfo info(filePath); - QDir dir(info.path()); - if (!dir.exists()) { - return filePath; - } - - const QString target = info.fileName(); - const QStringList entries = - dir.entryList(QDir::Files | QDir::Hidden | QDir::System); - for (const QString& entry : entries) { - if (entry.compare(target, Qt::CaseInsensitive) == 0) { - return dir.absoluteFilePath(entry); - } - } - - return filePath; -#endif -} +// Local resolveFileCaseInsensitive moved to MOBase::resolveFileCaseInsensitive +using MOBase::resolveFileCaseInsensitive; GameGamebryo::GameGamebryo() {} -- cgit v1.3.1