From 96a6ba196c72e955c3db822d93da38fce8cd7045 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Thu, 23 Apr 2026 16:09:59 -0500 Subject: Fix VFS rmdir, prefix/launch issues, add version + beta channel MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - VFS: add mo2_rmdir + OverwriteManager::removeDirectory so Wrye Bash shutil.rmtree stops failing with WinError 267 (issue #47). - FileRenamer: case-insensitive fallback via new resolvePathCaseInsensitive walks each path component; bulk hide in Conflict tab no longer dies with a misleading "Input/output error" when DirectoryEntry normalised parent dir case (issue #54). formatSystemMessage stops aliasing Windows error code 5 to errno 5 (EIO). - Versioning: FLUORINE_VERSION_* + fluorine_build_info.h generated from CMake; Linux createVersionInfo returns Fluorine's version. About dialog shows Fluorine version + MO2 engine + commit. Beta builds stamp "B" (issue #51). - CI: ci.yml determines channel from ref (v* tags = stable, main = beta), publishes a rolling `beta` GitHub release whose body carries a machine-parseable fluorine-meta block (timestamp, commit) for the in-app updater. - Updater: new FluorineUpdater polls GitHub API on startup, compares against embedded metadata, notifies on new release without auto-install. Channel toggle piggybacks on the existing "beta versions" checkbox. - Bethesda plugins: determineMyGamesPath no longer creates Documents/My Games/ for every possible title at plugin load; only games with a detected install path get their dirs created (issue #55). - Starfield: dataDirectory() on Linux now points at /Data instead of My Games/Starfield/Data so the single FUSE mount lands where SFSE loads plugins; My Games Data becomes a secondary symlinked mapping (issue #56). - Prefix resolution: prefer Fluorine config, then explicit fluorine/prefix_path, then legacy Settings/* keys (with a warning) so auto-detected Heroic/Bottles prefixes can't silently override a user- configured Fluorine prefix (issue #52). compatDataPathFromPrefix no longer hands Proton the wrong parent dir for plain wine prefixes. - xrandr: ensureXrandrInstalled back-fills the helper for existing SLR installs, prefix init runs it before wineboot, SLR wrap exposes xrandr-bin via --filesystem= and prepends PATH inside the container (issue #49). - Process tracking: drop the wineserver-as-last-resort fallback that made MO2 hang on Proton's session manager after game exit. Rescan the prefix for matching game executables instead (covers reparented launcher children like f4se_loader → Fallout4.exe). Unlock button now kills wineserver for the prefix (SIGTERM then SIGKILL on timeout). Co-Authored-By: Claude Opus 4.7 (1M context) --- libs/game_bethesda/src/games/fallout3/gamefallout3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'libs/game_bethesda/src/games/fallout3/gamefallout3.cpp') diff --git a/libs/game_bethesda/src/games/fallout3/gamefallout3.cpp b/libs/game_bethesda/src/games/fallout3/gamefallout3.cpp index 75e1ea3..b0d3be7 100644 --- a/libs/game_bethesda/src/games/fallout3/gamefallout3.cpp +++ b/libs/game_bethesda/src/games/fallout3/gamefallout3.cpp @@ -104,7 +104,7 @@ void GameFallout3::detectGame() { m_GamePath = identifyGamePath(); setGameVariant(identifyVariant()); - m_MyGamesPath = determineMyGamesPath("Fallout3"); + m_MyGamesPath = determineMyGamesPath("Fallout3", !m_GamePath.isEmpty()); } QList GameFallout3::executables() const -- cgit v1.3.1