From 7ee008e150bc5bcf76082d726f719ee0fdfda982 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Wed, 11 Feb 2026 02:37:39 -0600 Subject: Fluorine Manager: full Linux port of Mod Organizer 2 Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 --- .../src/games/fallout4/fallout4moddatacontent.h | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 libs/game_bethesda/src/games/fallout4/fallout4moddatacontent.h (limited to 'libs/game_bethesda/src/games/fallout4/fallout4moddatacontent.h') diff --git a/libs/game_bethesda/src/games/fallout4/fallout4moddatacontent.h b/libs/game_bethesda/src/games/fallout4/fallout4moddatacontent.h new file mode 100644 index 0000000..172e94f --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4moddatacontent.h @@ -0,0 +1,44 @@ +#ifndef FALLOUT4_MODDATACONTENT_H +#define FALLOUT4_MODDATACONTENT_H + +#include +#include + +class Fallout4ModDataContent : public GamebryoModDataContent +{ +protected: + enum Fallout4Content + { + CONTENT_MATERIAL = CONTENT_NEXT_VALUE + }; + +public: + Fallout4ModDataContent(const MOBase::IGameFeatures* gameFeatures) + : GamebryoModDataContent(gameFeatures) + { + m_Enabled[CONTENT_SKYPROC] = false; + } + + std::vector getAllContents() const override + { + auto contents = GamebryoModDataContent::getAllContents(); + contents.push_back( + Content(CONTENT_MATERIAL, "Materials", ":/MO/gui/content/material")); + return contents; + } + + std::vector + getContentsFor(std::shared_ptr fileTree) const override + { + auto contents = GamebryoModDataContent::getContentsFor(fileTree); + for (auto e : *fileTree) { + if (e->compare("materials") == 0) { + contents.push_back(CONTENT_MATERIAL); + break; // Early break if you have nothing else to check. + } + } + return contents; + } +}; + +#endif // FALLOUT4_MODDATACONTENT_H -- cgit v1.3.1