From 7ee008e150bc5bcf76082d726f719ee0fdfda982 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Wed, 11 Feb 2026 02:37:39 -0600 Subject: Fluorine Manager: full Linux port of Mod Organizer 2 Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 --- .../src/games/fallout4/fallout4savegame.h | 23 ++++++++++++++++++++++ 1 file changed, 23 insertions(+) create mode 100644 libs/game_bethesda/src/games/fallout4/fallout4savegame.h (limited to 'libs/game_bethesda/src/games/fallout4/fallout4savegame.h') diff --git a/libs/game_bethesda/src/games/fallout4/fallout4savegame.h b/libs/game_bethesda/src/games/fallout4/fallout4savegame.h new file mode 100644 index 0000000..b50c501 --- /dev/null +++ b/libs/game_bethesda/src/games/fallout4/fallout4savegame.h @@ -0,0 +1,23 @@ +#ifndef FALLOUT4SAVEGAME_H +#define FALLOUT4SAVEGAME_H + +#include "gamebryosavegame.h" +#include "windows_compat.h" + +class GameFallout4; + +class Fallout4SaveGame : public GamebryoSaveGame +{ +public: + Fallout4SaveGame(QString const& fileName, GameFallout4 const* game); + +protected: + // Fetch easy-to-access information. + void fetchInformationFields(FileWrapper& file, uint32_t& saveNumber, + QString& playerName, unsigned short& playerLevel, + QString& playerLocation, FILETIME& creationTime) const; + + std::unique_ptr fetchDataFields() const override; +}; + +#endif // FALLOUT4SAVEGAME_H -- cgit v1.3.1