From 480a57cf037a46f176128e6c94aa5616fcf704a3 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Tue, 17 Feb 2026 23:59:40 -0600 Subject: Fix Wine prefix deployment, INI handling, and data directory paths MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Fix data directory path to use ~/.var/app/com.fluorine.manager consistently (was ~/.local/share/fluorine in committed code) - Fix VFS helper path in fuseconnector.cpp to use fluorineDataDir() - Fix localAppFolder() to resolve Wine prefix AppData/Local on Linux instead of returning XDG ~/.local/share - Add localAppName() virtual method for correct AppData folder mapping (Enderal→"enderal", Nehrim→"Oblivion") - Fix mergeTweak() to use direct INI parser instead of QSettings which corrupts backslashes and URL-encodes spaces in keys - Make resolveWineDataDirName() more robust with existence checks and fallback chain (documentsDirectory → gameShortName → gameName) - Add comprehensive debug logging throughout Wine prefix deployment - Fix INI case handling: copy instead of symlink for case-mismatched INIs, ensure both proper-case and lowercase aliases exist - Remove native build script (Flatpak only) Co-Authored-By: Claude Opus 4.6 --- libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp') diff --git a/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp b/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp index 1e8e9e9..effc806 100644 --- a/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp +++ b/libs/game_bethesda/src/games/falloutnv/gamefalloutnv.cpp @@ -40,7 +40,7 @@ bool GameFalloutNV::init(IOrganizer* moInfo) registerFeature(dataArchives); registerFeature(std::make_shared(dataArchives.get(), this)); registerFeature(std::make_shared(this)); - registerFeature(std::make_shared(this, "fallout.ini")); + registerFeature(std::make_shared(this, "Fallout.ini")); registerFeature(std::make_shared(this)); registerFeature( std::make_shared(m_Organizer->gameFeatures())); @@ -213,15 +213,15 @@ void GameFalloutNV::initializeProfile(const QDir& path, ProfileSettings settings if (settings.testFlag(IPluginGame::CONFIGURATION)) { if (settings.testFlag(IPluginGame::PREFER_DEFAULTS) || - !QFileInfo(myGamesPath() + "/fallout.ini").exists()) { - copyToProfile(gameDirectory().absolutePath(), path, "fallout_default.ini", - "fallout.ini"); + !QFileInfo(myGamesPath() + "/Fallout.ini").exists()) { + copyToProfile(gameDirectory().absolutePath(), path, "Fallout_default.ini", + "Fallout.ini"); } else { - copyToProfile(myGamesPath(), path, "fallout.ini"); + copyToProfile(myGamesPath(), path, "Fallout.ini"); } - copyToProfile(myGamesPath(), path, "falloutprefs.ini"); - copyToProfile(myGamesPath(), path, "falloutcustom.ini"); + copyToProfile(myGamesPath(), path, "FalloutPrefs.ini"); + copyToProfile(myGamesPath(), path, "FalloutCustom.ini"); copyToProfile(myGamesPath(), path, "GECKCustom.ini"); copyToProfile(myGamesPath(), path, "GECKPrefs.ini"); } @@ -282,7 +282,7 @@ QString GameFalloutNV::gameNexusName() const QStringList GameFalloutNV::iniFiles() const { - return {"fallout.ini", "falloutprefs.ini", "falloutcustom.ini", "GECKCustom.ini", + return {"Fallout.ini", "FalloutPrefs.ini", "FalloutCustom.ini", "GECKCustom.ini", "GECKPrefs.ini"}; } -- cgit v1.3.1