From e0fb66428a9b78b4c326df8d7e30429a5b271d74 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Sun, 12 Apr 2026 02:40:00 -0500 Subject: Remove dead plugin scaffolds and duplicate lib dirs MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The *_native C++ ports were replaced by bundled Python + .py plugins in de4db79, but the source dirs were left behind without any CMake wiring — causing confusion when editing them appears to do nothing. Same story for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to the actively-used libs/dds-header) and libs/game_gamebryo (superseded by libs/game_bethesda/src/gamebryo). Removes: - libs/basic_games_native - libs/form43_checker_native - libs/installer_omod_native - libs/preview_dds_native - libs/rootbuilder_native - libs/script_extender_checker_native - libs/dds_header - libs/game_gamebryo --- .../src/gamebryo/gamebryomoddatachecker.cpp | 76 ---------------------- 1 file changed, 76 deletions(-) delete mode 100644 libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp (limited to 'libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp') diff --git a/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp b/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp deleted file mode 100644 index b5bace6..0000000 --- a/libs/game_gamebryo/src/gamebryo/gamebryomoddatachecker.cpp +++ /dev/null @@ -1,76 +0,0 @@ -#include - -#include "gamebryomoddatachecker.h" - -/** - * @return the list of possible folder names in data. - */ -auto GamebryoModDataChecker::possibleFolderNames() const -> const FileNameSet& -{ - static FileNameSet result{"fonts", - "interface", - "menus", - "meshes", - "music", - "scripts", - "shaders", - "sound", - "strings", - "textures", - "trees", - "video", - "facegen", - "materials", - "skse", - "obse", - "mwse", - "nvse", - "fose", - "f4se", - "distantlod", - "asi", - "SkyProc Patchers", - "Tools", - "MCM", - "icons", - "bookart", - "distantland", - "mits", - "splash", - "dllplugins", - "CalienteTools", - "NetScriptFramework", - "shadersfx"}; - return result; -} - -/** - * @return the extensions of possible files in data. - */ -auto GamebryoModDataChecker::possibleFileExtensions() const -> const FileNameSet& -{ - static FileNameSet result{"esp", "esm", "esl", "bsa", "ba2", "modgroups", "ini"}; - return result; -} - -GamebryoModDataChecker::GamebryoModDataChecker(const GameGamebryo* game) : m_Game(game) -{} - -GamebryoModDataChecker::CheckReturn GamebryoModDataChecker::dataLooksValid( - std::shared_ptr fileTree) const -{ - auto& folders = possibleFolderNames(); - auto& suffixes = possibleFileExtensions(); - for (auto entry : *fileTree) { - if (entry->isDir()) { - if (folders.count(entry->name()) > 0) { - return CheckReturn::VALID; - } - } else { - if (suffixes.count(entry->suffix()) > 0) { - return CheckReturn::VALID; - } - } - } - return CheckReturn::INVALID; -} -- cgit v1.3.1