From 7ee008e150bc5bcf76082d726f719ee0fdfda982 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Wed, 11 Feb 2026 02:37:39 -0600 Subject: Fluorine Manager: full Linux port of Mod Organizer 2 Complete native Linux port with FUSE-based virtual filesystem, Proton/umu-run integration, and Flatpak packaging. Key features: - FUSE VFS replacing Windows USVFS (in-process + standalone helper for Flatpak) - Proton/GE-Proton/umu-run launcher with env var forwarding - Flatpak support (sandbox-aware VFS, NXM handler, umu-run) - Wine prefix management UI - Case-insensitive path resolution for Linux filesystems - QSettings-safe INI handling (avoids Bethesda INI corruption) - Portable instance support with auto-generated launcher scripts Co-Authored-By: Claude Opus 4.6 --- .../src/gamebryo/gamebryoscriptextender.cpp | 46 ++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp (limited to 'libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp') diff --git a/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp b/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp new file mode 100644 index 0000000..e3f709a --- /dev/null +++ b/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp @@ -0,0 +1,46 @@ +#include "gamebryoscriptextender.h" + +#include "gamegamebryo.h" + +#include "utility.h" + +#include +#include + +GamebryoScriptExtender::GamebryoScriptExtender(const GameGamebryo* game) : m_Game(game) +{} + +GamebryoScriptExtender::~GamebryoScriptExtender() {} + +QString GamebryoScriptExtender::loaderName() const +{ + return BinaryName(); +} + +QString GamebryoScriptExtender::loaderPath() const +{ + return m_Game->gameDirectory().absoluteFilePath(loaderName()); +} + +QString GamebryoScriptExtender::savegameExtension() const +{ + return m_Game->savegameSEExtension(); +} + +bool GamebryoScriptExtender::isInstalled() const +{ + // A note: It is possibly also OK if xxse_steam_loader.dll exists, but it's + // not clear why that would exist and the exe not if you'd installed it per + // instructions, and it'd mess up NCC installs a treat. + return m_Game->gameDirectory().exists(loaderName()); +} + +QString GamebryoScriptExtender::getExtenderVersion() const +{ + return MOBase::getFileVersion(m_Game->gameDirectory().absoluteFilePath(loaderName())); +} + +WORD GamebryoScriptExtender::getArch() const +{ + return m_Game->getArch(loaderName()); +} -- cgit v1.3.1