From e0fb66428a9b78b4c326df8d7e30429a5b271d74 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Sun, 12 Apr 2026 02:40:00 -0500 Subject: Remove dead plugin scaffolds and duplicate lib dirs MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The *_native C++ ports were replaced by bundled Python + .py plugins in de4db79, but the source dirs were left behind without any CMake wiring — causing confusion when editing them appears to do nothing. Same story for libs/dds_header (stale duplicate of libs/preview_dds, unrelated to the actively-used libs/dds-header) and libs/game_gamebryo (superseded by libs/game_bethesda/src/gamebryo). Removes: - libs/basic_games_native - libs/form43_checker_native - libs/installer_omod_native - libs/preview_dds_native - libs/rootbuilder_native - libs/script_extender_checker_native - libs/dds_header - libs/game_gamebryo --- .../src/gamebryo/gamebryoscriptextender.cpp | 46 ---------------------- 1 file changed, 46 deletions(-) delete mode 100644 libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp (limited to 'libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp') diff --git a/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp b/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp deleted file mode 100644 index e3f709a..0000000 --- a/libs/game_gamebryo/src/gamebryo/gamebryoscriptextender.cpp +++ /dev/null @@ -1,46 +0,0 @@ -#include "gamebryoscriptextender.h" - -#include "gamegamebryo.h" - -#include "utility.h" - -#include -#include - -GamebryoScriptExtender::GamebryoScriptExtender(const GameGamebryo* game) : m_Game(game) -{} - -GamebryoScriptExtender::~GamebryoScriptExtender() {} - -QString GamebryoScriptExtender::loaderName() const -{ - return BinaryName(); -} - -QString GamebryoScriptExtender::loaderPath() const -{ - return m_Game->gameDirectory().absoluteFilePath(loaderName()); -} - -QString GamebryoScriptExtender::savegameExtension() const -{ - return m_Game->savegameSEExtension(); -} - -bool GamebryoScriptExtender::isInstalled() const -{ - // A note: It is possibly also OK if xxse_steam_loader.dll exists, but it's - // not clear why that would exist and the exe not if you'd installed it per - // instructions, and it'd mess up NCC installs a treat. - return m_Game->gameDirectory().exists(loaderName()); -} - -QString GamebryoScriptExtender::getExtenderVersion() const -{ - return MOBase::getFileVersion(m_Game->gameDirectory().absoluteFilePath(loaderName())); -} - -WORD GamebryoScriptExtender::getArch() const -{ - return m_Game->getArch(loaderName()); -} -- cgit v1.3.1