From 8a10147bbb1fe6589c4205bcfd26d6d696512ced Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Wed, 11 Feb 2026 19:04:11 -0600 Subject: Add Root Builder plugin, Linux game detection, and OMOD installer fix - New native Root Builder plugin (src/plugins/rootbuilder.py) with copy and symlink deploy modes, auto-deploy hooks, backup/restore, and third-party conflict detection that moves incompatible plugins to DisabledPlugins/. In link mode, .exe/.dll are always copied to avoid Wine/Proton path resolution issues with symlinked executables. - Fix basic_games detection on Linux: steam_utils now checks native Steam paths (~/.local/share/Steam, Flatpak, Snap), epic_utils uses correct Linux Heroic config paths, gog_utils falls back to Heroic GOG installed.json when Windows registry is unavailable. - Fix OMOD installer crash: isArchiveSupported now handles both IFileTree (from mod list refresh) and string (from install check) arguments. - Add flatpak manifest step to copy source-tree Python plugins (src/plugins/*.py) into the build output. Co-Authored-By: Claude Opus 4.6 --- libs/installer_fomod/src/installerfomod.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'libs/installer_fomod/src/installerfomod.cpp') diff --git a/libs/installer_fomod/src/installerfomod.cpp b/libs/installer_fomod/src/installerfomod.cpp index 3558748..8be3ca3 100644 --- a/libs/installer_fomod/src/installerfomod.cpp +++ b/libs/installer_fomod/src/installerfomod.cpp @@ -217,8 +217,9 @@ InstallerFomod::install(GuessedValue& modName, std::shared_ptr fomodTree = findFomodDirectory(tree); QString fomodPath = fomodTree->parent()->path(); + QString fomodDirName = fomodTree->name(); FomodInstallerDialog dialog( - this, modName, fomodPath, + this, modName, fomodPath, fomodDirName, std::bind(&InstallerFomod::fileState, this, std::placeholders::_1)); dialog.initData(m_MOInfo); if (!dialog.getVersion().isEmpty()) { -- cgit v1.3.1