From 817e8f5cd26739c69d930d21cd9dc4c0b6e4984e Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Sat, 14 Feb 2026 02:45:12 -0600 Subject: Add FUSE external mapping support, BG3/Oblivion Remastered fixes, fomod-plus and NaK integration FUSE VFS now deploys non-data-dir mod mappings (Paks, OBSE, UE4SS, etc.) via real symlinks and injects file-level data-dir mappings (plugins.txt, loadorder.txt) into the VFS tree. Fixes game launches for Oblivion Remastered (Root Builder path resolution, script extender support) and BG3 (Wine prefix documents directory, file mapper symlinks on Linux). Vendors mo2-fomod-plus plugin and NaK crate for FOMOD installer and game finder/runtime support. Co-Authored-By: Claude Opus 4.6 --- .../patchwizard/lib/PatchFinder.cpp | 86 ++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 libs/installer_fomod_plus/patchwizard/lib/PatchFinder.cpp (limited to 'libs/installer_fomod_plus/patchwizard/lib/PatchFinder.cpp') diff --git a/libs/installer_fomod_plus/patchwizard/lib/PatchFinder.cpp b/libs/installer_fomod_plus/patchwizard/lib/PatchFinder.cpp new file mode 100644 index 0000000..cd06b3a --- /dev/null +++ b/libs/installer_fomod_plus/patchwizard/lib/PatchFinder.cpp @@ -0,0 +1,86 @@ +#include "PatchFinder.h" + +std::vector PatchFinder::getAvailablePatchesForMod(const MOBase::IModInterface* mod) +{ + std::vector available_patches = {}; + + // Verify that the mod has plugins in some shape or form. + if (const auto it = m_installedPlugins.find(mod); it == m_installedPlugins.end()) { + return available_patches; + } + + // Look through the database + for (const auto& fomodDbEntries = mFomodDb->getEntries(); const auto& entry : fomodDbEntries) { + for (const auto& option : entry->getOptions()) { + // Skip options that are already selected/installed + if (option.selectionState == SelectionState::Selected) { + continue; + } + + // Extract just the filename from the path (handle both / and \) + const auto fileName = option.fileName.substr(option.fileName.find_last_of("/\\") + 1); + + // Skip if already installed in the modlist + if (m_installedPluginsCacheSet.contains(fileName)) { + continue; + } + + // Technically without this check, we're doing a lookup for the entire modlist, which actually + // kinda works, but isn't the intention of this function. Might want to consider reworking + // it to map to mod names with one pass of the DB instead of a DB pass per mod. + if (!std::ranges::any_of(option.masters, [&mod](const std::string& master) { + return master == mod->name().toStdString(); + })) { + continue; + } + + // If we have all of this patch's masters in our modlist, and it's not installed, add it to the results. + if (std::ranges::all_of(option.masters, [this](const std::string& master) { + return m_installedPluginsCacheSet.contains(master); + })) { + AvailablePatch patch{ + option, + entry->getDisplayName(), + mod->name().toStdString(), + false, // not installed + false, // not hidden + option.selectionState == SelectionState::Deselected // userDeselected + }; + available_patches.push_back(patch); + } + } + } + + return available_patches; +} + +std::vector PatchFinder::getAvailablePatchesForModList() +{ + std::vector available_patches = {}; + for (const auto& modName : m_organizer->modList()->allMods()) { + const auto mod = m_organizer->modList()->getMod(modName); + if (mod == nullptr) { + continue; + } + for (const auto& available_patch : getAvailablePatchesForMod(mod)) { + available_patches.emplace_back(available_patch); + } + } + + return available_patches; +} + +void PatchFinder::populateInstalledPlugins() +{ + for (const auto& modName : m_organizer->modList()->allMods()) { + const auto mod = m_organizer->modList()->getMod(modName); + const auto mod_tree = mod->fileTree(); + for (auto it = mod_tree->begin(); it != mod_tree->end(); ++it) { + if ((*it)->isFile() && isPluginFile((*it)->name())) { + std::cout << "Plugin: " << (*it)->name().toStdString() << std::endl; + m_installedPlugins[mod].emplace_back((*it)->name().toStdString()); + m_installedPluginsCacheSet.insert((*it)->name().toStdString()); + } + } + } +} \ No newline at end of file -- cgit v1.3.1