From a0355c9b897281d0bfea48bec9d490724ecabd96 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Sun, 12 Apr 2026 17:54:45 -0500 Subject: Add NIF previewer plugin with Linux-specific fixes Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux: - BSA texture resolution via MO2 virtual tree with case-insensitive fallback walk (Linux FS is case-sensitive; NIFs reference textures with arbitrary case against files on disk) - Process-wide cached BSA candidate list, keyed by profile path, priority-sorted, filtering disabled mods - Path backslash normalization before loose-file lookup - Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with coincident base meshes (road decals, moss overlays) - Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes can't bleed the dialog background through the preview area - QMouseEvent::globalPosition().toPoint() for Qt6 compatibility Preview dialog behavior (organizercore.cpp): - Switch previewFile and previewFileWithAlternatives from stack-allocated exec() to heap + ApplicationModal + show() + WA_DeleteOnClose. - Parent passed as nullptr so preview lifetime is decoupled from the stack-allocated ModInfoDialog that spawns it. Nested exec() inside the enclosing dialog's exec() was softlocking on close. Co-Authored-By: Claude Opus 4.6 (1M context) --- libs/preview_nif/src/ShaderManager.cpp | 74 ++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 libs/preview_nif/src/ShaderManager.cpp (limited to 'libs/preview_nif/src/ShaderManager.cpp') diff --git a/libs/preview_nif/src/ShaderManager.cpp b/libs/preview_nif/src/ShaderManager.cpp new file mode 100644 index 0000000..2109b44 --- /dev/null +++ b/libs/preview_nif/src/ShaderManager.cpp @@ -0,0 +1,74 @@ +#include "ShaderManager.h" + +#include + +ShaderManager::ShaderManager(MOBase::IOrganizer* moInfo) : m_MOInfo{ moInfo } +{} + +QOpenGLShaderProgram* ShaderManager::getProgram(ShaderType type) +{ + if (type == None) { + return nullptr; + } + + if (m_Programs[type] == nullptr) { + m_Programs[type] = loadProgram(type); + } + + return m_Programs[type]; +} + +QOpenGLShaderProgram* ShaderManager::loadProgram(ShaderType type) +{ + QString vert; + QString frag; + + switch (type) { + case SKDefault: + vert = "default.vert"; + frag = "sk_default.frag"; + break; + case SKMSN: + vert = "sk_msn.vert"; + frag = "sk_msn.frag"; + break; + case SKMultilayer: + vert = "default.vert"; + frag = "sk_multilayer.frag"; + break; + case SKEffectShader: + vert = "sk_effectshader.vert"; + frag = "sk_effectshader.frag"; + break; + case FO4Default: + vert = "default.vert"; + frag = "fo4_default.frag"; + break; + case FO4EffectShader: + vert = "default.vert"; + frag = "fo4_effectshader.frag"; + break; + default: + return nullptr; + } + + auto game = m_MOInfo->managedGame(); + auto dataPath = MOBase::IOrganizer::getPluginDataPath(); + auto vertexShader = QString("%1/shaders/%2").arg(dataPath).arg(vert); + auto fragmentShader = QString("%1/shaders/%2").arg(dataPath).arg(frag); + + auto program = new QOpenGLShaderProgram(QOpenGLContext::currentContext()); + program->addShaderFromSourceFile(QOpenGLShader::Vertex, vertexShader); + program->addShaderFromSourceFile(QOpenGLShader::Fragment, fragmentShader); + + program->bindAttributeLocation("position", AttribPosition); + program->bindAttributeLocation("normal", AttribNormal); + program->bindAttributeLocation("tangent", AttribTangent); + program->bindAttributeLocation("bitangent", AttribBitangent); + program->bindAttributeLocation("texCoord", AttribTexCoord); + program->bindAttributeLocation("color", AttribColor); + + program->link(); + + return program; +} -- cgit v1.3.1