From a0355c9b897281d0bfea48bec9d490724ecabd96 Mon Sep 17 00:00:00 2001 From: SulfurNitride Date: Sun, 12 Apr 2026 17:54:45 -0500 Subject: Add NIF previewer plugin with Linux-specific fixes Vendored from github.com/Parapets/mo2-preview_nif and adapted for Linux: - BSA texture resolution via MO2 virtual tree with case-insensitive fallback walk (Linux FS is case-sensitive; NIFs reference textures with arbitrary case against files on disk) - Process-wide cached BSA candidate list, keyed by profile path, priority-sorted, filtering disabled mods - Path backslash normalization before loose-file lookup - Polygon offset on SLSF1_Decal-flagged shapes to break z-ties with coincident base meshes (road decals, moss overlays) - Opaque framebuffer via glColorMask alpha lock so alpha-blended shapes can't bleed the dialog background through the preview area - QMouseEvent::globalPosition().toPoint() for Qt6 compatibility Preview dialog behavior (organizercore.cpp): - Switch previewFile and previewFileWithAlternatives from stack-allocated exec() to heap + ApplicationModal + show() + WA_DeleteOnClose. - Parent passed as nullptr so preview lifetime is decoupled from the stack-allocated ModInfoDialog that spawns it. Nested exec() inside the enclosing dialog's exec() was softlocking on close. Co-Authored-By: Claude Opus 4.6 (1M context) --- libs/preview_nif/src/ShaderManager.h | 48 ++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 libs/preview_nif/src/ShaderManager.h (limited to 'libs/preview_nif/src/ShaderManager.h') diff --git a/libs/preview_nif/src/ShaderManager.h b/libs/preview_nif/src/ShaderManager.h new file mode 100644 index 0000000..3c38ba1 --- /dev/null +++ b/libs/preview_nif/src/ShaderManager.h @@ -0,0 +1,48 @@ +#pragma once + +#include +#include + +enum VertexAttrib +{ + AttribPosition = 0, + AttribNormal = 1, + AttribTangent = 2, + AttribBitangent = 3, + AttribTexCoord = 4, + AttribColor = 5, + + ATTRIB_COUNT, +}; + +class ShaderManager +{ +public: + enum ShaderType + { + None = -1, + SKDefault, + SKMSN, + SKMultilayer, + SKEffectShader, + FO4Default, + FO4EffectShader, + + SHADER_COUNT, + }; + + ShaderManager(MOBase::IOrganizer* moInfo); + ~ShaderManager() = default; + ShaderManager(const ShaderManager&) = delete; + ShaderManager(ShaderManager&&) = delete; + ShaderManager& operator=(const ShaderManager&) = delete; + ShaderManager& operator=(ShaderManager&&) = delete; + + QOpenGLShaderProgram* getProgram(ShaderType type); + +private: + QOpenGLShaderProgram* loadProgram(ShaderType type); + + MOBase::IOrganizer* m_MOInfo; + QOpenGLShaderProgram* m_Programs[SHADER_COUNT] { nullptr }; +}; -- cgit v1.3.1