# Fluorine Manager Fluorine Manager an attempt at porting MO2 to linux with FUSE as the VFS system. image ## Current Status - Core app builds and runs on Linux. - NaK integration is wired for game/proton detection and dependency handling. - Linux-native game plugins (`libgame_*.so`) are supported. - Portable instances are supported via local `ModOrganizer.ini` detection. ## FUSE Permissions - Users only need to change `/etc/fuse.conf` when MO2 mounts with `allow_other` (or `allow_root`). - If `allow_other` is used, uncomment `user_allow_other` in `/etc/fuse.conf` once (system-wide). ## Example `#user_allow_other` to `user_allow_other` if its missing please add it. ## Installing and Running Download the latest flatpak from the [releases](https://github.com/SulfurNitride/Fluorine-Manager/releases) and after you download it. You are able to install it with this command: `flatpak install --user fluorine-manager.flatpak` You can then get started with: `flatpak run com.fluorine.manager` or you should be able to find it in your apps drawer. More information can be found in the [FAQ](https://github.com/SulfurNitride/Fluorine-Manager/blob/main/docs/FAQ.md). You can find me in the [NaK Discord](https://discord.gg/9JWQzSeUWt) If you want to support the things I put out, I do have a [Ko-Fi](https://ko-fi.com/sulfurnitride) I will never charge money for any of my content. ## Build ```bash cmake -B build cmake --build build -j"$(nproc)" ``` ## Known Limitations - Some third-party MO2 plugins are Windows-only and will fail on Linux (for example DLL/ctypes `windll` assumptions). - Themes are currently not working as intended. ## Project Layout ```text libs/ MO2 sub-libraries src/ Main organizer source docs/ Notes and tracking ```