# Fluorine Manager Fluorine Manager an attempt at porting [MO2 (Mod Organizer 2)](https://github.com/ModOrganizer2/modorganizer) to linux with FUSE as the VFS system. NOTE: This is primarily for my personal use but I will see about fixing issues if I can. I use Claude/Codex, if you don't like AI please don't use this application. I'm looking for feedback not hate. image ## Current Status - Core app builds and runs on Linux. - NaK integration is wired for game/proton detection and dependency handling. - Linux-native game plugins (`libgame_*.so`) are supported. - Portable instances are supported via local `ModOrganizer.ini` detection. ## FUSE Permissions - Users only need to change `/etc/fuse.conf` when MO2 mounts with `allow_other` (or `allow_root`). - If `allow_other` is used, uncomment `user_allow_other` in `/etc/fuse.conf` once (system-wide). ## Example `#user_allow_other` to `user_allow_other` if its missing please add it. ## Installing and Running Download the latest flatpak from the [releases](https://github.com/SulfurNitride/Fluorine-Manager/releases) and after you download it. You are able to install it with this command: `flatpak install --user fluorine-manager.flatpak` You can then get started with: `flatpak run com.fluorine.manager` or you should be able to find it in your apps drawer. More information can be found in the [FAQ](https://github.com/SulfurNitride/Fluorine-Manager/blob/main/docs/FAQ.md). You can find me in the [NaK Discord](https://discord.gg/9JWQzSeUWt) If you want to support the things I put out, I do have a [Ko-Fi](https://ko-fi.com/sulfurnitride) I will never charge money for any of my content. ## Building Both builds install to `~/.local/share/fluorine/` — the same location, so Flatpak and native share instances, plugins, and configs. ### Flatpak (recommended for end users) ```bash ./build-flatpak.sh bundle # Produces a .flatpak file you can install with: # flatpak install --user fluorine-manager.flatpak ``` ### Native (container build) Requires podman (or docker). The container handles all dependencies automatically. ```bash ./build-native.sh # Builds inside a container, then installs to ~/.local/share/fluorine/ # Creates a desktop entry and symlinks fluorine-manager into ~/.local/bin/ ``` ### Native (building from source on host) If you want to build directly on your system without a container, you need: **Build tools:** GCC/Clang, CMake, Ninja, Rust toolchain, pkg-config, patchelf, [uv](https://docs.astral.sh/uv/) **Libraries:** - Qt 6 (base, webengine, websockets, wayland) - Boost (program_options, thread) - spdlog, toml++, tinyxml2, sqlite3, fontconfig - libfuse3, lz4, zlib, zstd, bzip2, lzma - OpenSSL, libcurl Python 3.13, pybind11, and all Python packages (sip, psutil, vdf) are managed automatically by `uv` during the CMake configure step — no system Python dev packages needed. Then build: ```bash cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DBUILD_PLUGIN_PYTHON=ON cmake --build build --parallel ``` ## Known Limitations - Some third-party MO2 plugins are Windows-only and will fail on Linux (for example DLL/ctypes `windll` assumptions). - Themes are currently not working as intended. ## Project Layout ```text libs/ MO2 sub-libraries src/ Main organizer source docs/ Notes and tracking ```