/* Mod Organizer archive handling Copyright (C) 2012 Sebastian Herbord, 2020 MO2 Team. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef PROPERTYVARIANT_H #define PROPERTYVARIANT_H #ifdef _WIN32 #include #else #include #endif /** This class implements a wrapper round the PROPVARIANT structure which * makes it a little friendler to use and a little more C++ish * * Sadly the inheritance needs to be public. Once you have a pointer to the * base class you can do pretty much anything to it anyway. */ class PropertyVariant : public tagPROPVARIANT { public: PropertyVariant(); ~PropertyVariant(); // clears the property should you wish to overwrite it with another one. void clear(); bool is_empty() { return vt == VT_EMPTY; } // It's too much like hard work listing all the valid ones. If it doesn't // link, then you need to implement it... template explicit operator T() const; template PropertyVariant& operator=(T const&); }; #endif // PROPVARIANT_H