#include #include #include #include #include #include "NexusId.h" namespace BsaPacker { ArchiveBuilderFactory::ArchiveBuilderFactory(const IArchiveBuilderHelper* archiveBuilderHelper) : m_ArchiveBuilderHelper(archiveBuilderHelper) { } std::vector ArchiveBuilderFactory::GetArchiveTypes(const IModDto* modDto) const { switch (modDto->NexusId()) { case NexusId::Morrowind: return std::vector { baTES3 }; case NexusId::Oblivion: return std::vector { baTES4 }; case NexusId::Fallout3: case NexusId::NewVegas: case NexusId::Skyrim: case NexusId::Enderal: return std::vector { baFO3 }; case NexusId::SkyrimSE: case NexusId::EnderalSE: return std::vector { baSSE }; case NexusId::Fallout4: return std::vector { baFO4, baFO4dds }; case NexusId::Starfield: return std::vector { baSF, baSFdds }; default: return std::vector { baNone }; } } std::unique_ptr ArchiveBuilderFactory::Create(const bsa_archive_type_e archiveType, const IModDto* modDto) const { switch (archiveType) { case baTES3: case baTES4: case baFO3: case baSSE: return std::make_unique(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType); case baFO4: case baSF: return std::make_unique(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType); case baFO4dds: case baSFdds: return std::make_unique(this->m_ArchiveBuilderHelper, modDto->Directory(), archiveType); case baNone: default: return std::make_unique(); } } } // namespace BsaPacker