#include "SettingsService.h" namespace BsaPacker { const QString& SettingsService::SETTING_HIDE_LOOSE_ASSETS = QStringLiteral("hide_loose_assets"); const QString& SettingsService::SETTING_CREATE_PLUGINS = QStringLiteral("create_plugins"); const QString& SettingsService::SETTING_BLACKLISTED_FILES = QStringLiteral("blacklisted_files"); const QString& SettingsService::SETTING_COMPRESS_ARCHIVES = QStringLiteral("compress_archives"); //const QString& SettingsService::SETTING_SPLIT_ARCHIVES = "split_archives"; const QList& SettingsService::PluginSettings = { MOBase::PluginSetting(SettingsService::SETTING_HIDE_LOOSE_ASSETS, QObject::tr("After creating the archive, set loose assets to hidden."), false), MOBase::PluginSetting(SettingsService::SETTING_CREATE_PLUGINS, QObject::tr("Create a dummy plugin to load the archive if one does not exist."), false), MOBase::PluginSetting(SettingsService::SETTING_BLACKLISTED_FILES, QObject::tr("Specify a semi-colon separated list of file extensions to ignore when packing."), ".txt;.hkx;.xml;.ini;.bk2"), MOBase::PluginSetting(SettingsService::SETTING_COMPRESS_ARCHIVES, QObject::tr("Compress archives if they do not contain incompressible files. Texture archives for Fallout 4 and Starfield will always be compressed. Morrowind archives will never be compressed."), true) //MOBase::PluginSetting(SettingsService::SETTING_SPLIT_ARCHIVES, QObject::tr("Automatically create multiple archives if they exceed the size limit."), false); }; SettingsService::SettingsService(MOBase::IOrganizer* organizer) : m_Organizer(organizer) { } QVariant SettingsService::GetPluginSetting(const QString& setting) const { return this->m_Organizer->pluginSetting(QStringLiteral("BSA Packer"), setting); } } // namespace BsaPacker