#include #include #include #include #include #include #include #include using namespace libbsarch; namespace BsaPacker { // 4 GiB limit for the Fallout 4 Creation Kit. The game itself has no limit so could make an optional setting // This does not consider size after compression or share data const qint64 TextureArchiveBuilder::SIZE_LIMIT = (qint64)1024 * 1024 * 1024 * 4; TextureArchiveBuilder::TextureArchiveBuilder(const IArchiveBuilderHelper* archiveBuilderHelper, const QDir& rootDir, const bsa_archive_type_t& type) : m_ArchiveBuilderHelper(archiveBuilderHelper), m_RootDirectory(rootDir), m_ArchiveType(type) { this->m_Cancelled = false; this->m_Archives.emplace_back(std::make_unique(this->m_ArchiveType)); } uint32_t TextureArchiveBuilder::setFiles() { uint32_t compressibleFiles = 0; int count = 0; qint64 currentSize = 0; const auto& dirString = (this->m_RootDirectory.path() + '/').toStdWString(); const auto& rootDirFiles = this->m_ArchiveBuilderHelper->getRootDirectoryFilenames(dirString); qDebug() << "root is: " << m_RootDirectory.path() + '/'; QDirIterator iterator(this->m_RootDirectory.absolutePath(), QDir::Files, QDirIterator::Subdirectories); while (iterator.hasNext()) { QApplication::processEvents(); if (this->m_Cancelled) { for (auto& archive : this->m_Archives) { archive.reset(); } return 0; } const QFileInfo& fileInfo = iterator.nextFileInfo(); const QString& filepath = fileInfo.absoluteFilePath(); const bool ignored = this->m_ArchiveBuilderHelper->isFileIgnorable(filepath.toStdWString(), rootDirFiles); Q_EMIT this->valueChanged(++count); if (ignored || !filepath.endsWith(".dds", Qt::CaseInsensitive)) { continue; } currentSize += fileInfo.size(); if (currentSize > SIZE_LIMIT) { currentSize = fileInfo.size(); this->m_Archives.back()->set_compressed(true); this->m_Archives.back()->set_dds_callback(TextureArchiveBuilder::DDSCallback, this->getRootPath().toStdWString()); compressibleFiles = 0; this->m_Archives.emplace_back(std::make_unique(this->m_ArchiveType)); this->setShareData(true); } ++compressibleFiles; auto fileBlob = disk_blob( dirString, filepath.toStdWString()); this->m_Archives.back()->add_file_from_disk(fileBlob); qDebug() << "file is: " << filepath; } this->m_Archives.back()->set_compressed(true); this->m_Archives.back()->set_dds_callback(TextureArchiveBuilder::DDSCallback, this->getRootPath().toStdWString()); return compressibleFiles; } void TextureArchiveBuilder::setShareData(const bool value) { this->m_Archives.back()->set_share_data(value); } std::vector> TextureArchiveBuilder::getArchives() { return std::move(this->m_Archives); } uint32_t TextureArchiveBuilder::getFileCount() const { return this->m_ArchiveBuilderHelper->getFileCount(this->m_RootDirectory.path().toStdWString()); } QString TextureArchiveBuilder::getRootPath() const { return this->m_RootDirectory.path(); } void TextureArchiveBuilder::cancel() { this->m_Cancelled = true; } void TextureArchiveBuilder::DDSCallback(bsa_archive_t, const wchar_t* file_path, bsa_dds_info_t* dds_info, void* context) { const auto& path = *static_cast(context) + L'/' + std::wstring(file_path); std::ifstream file(std::filesystem::path(path), std::ios::binary); if (!file) { throw std::runtime_error("Failed to open DDS"); } uint8_t header[128] = {}; file.read(reinterpret_cast(header), sizeof(header)); if (file.gcount() != static_cast(sizeof(header))) { throw std::runtime_error("Invalid DDS header"); } if (!(header[0] == 'D' && header[1] == 'D' && header[2] == 'S' && header[3] == ' ')) { throw std::runtime_error("Not a DDS file"); } auto le32 = [](const uint8_t* p) -> uint32_t { return static_cast(p[0]) | (static_cast(p[1]) << 8) | (static_cast(p[2]) << 16) | (static_cast(p[3]) << 24); }; // DDS_HEADER starts at byte 4. const uint32_t height = le32(&header[12]); // 4 + 8 const uint32_t width = le32(&header[16]); // 4 + 12 const uint32_t mips = le32(&header[28]); // 4 + 24 dds_info->width = width; dds_info->height = height; dds_info->mipmaps = mips > 0 ? mips : 1; } } // namespace BsaPacker