/* Copyright (C) 2015 Sebastian Herbord. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef GAMEBRYOLOCALSAVEGAMES_H #define GAMEBRYOLOCALSAVEGAMES_H #include #include #include class GameGamebryo; class GamebryoLocalSavegames : public MOBase::LocalSavegames { public: GamebryoLocalSavegames(const GameGamebryo* game, const QString& iniFileName); virtual MappingType mappings(const QDir& profileSaveDir) const override; virtual bool prepareProfile(MOBase::IProfile* profile) override; protected: // return the path from the local game directory to the local saves folder // // this is virtual so game plugins for complete game overhauld (Enderal, Nehrim, etc.) // can override it properly // virtual QString localSavesDummy() const; QDir localSavesDirectory() const; QDir localGameDirectory() const; private: const GameGamebryo* m_Game; QString m_IniFileName; }; #endif // GAMEBRYOLOCALSAVEGAMES_H