#ifndef GAMEBRYOSAVEGAMEINFOWIDGET_H #define GAMEBRYOSAVEGAMEINFOWIDGET_H #include "isavegameinfowidget.h" #include class GamebryoSaveGameInfo; namespace Ui { class GamebryoSaveGameInfoWidget; } class GamebryoSaveGameInfoWidget : public MOBase::ISaveGameInfoWidget { Q_OBJECT public: GamebryoSaveGameInfoWidget(GamebryoSaveGameInfo const* info, QWidget* parent); ~GamebryoSaveGameInfoWidget(); virtual void setSave(MOBase::ISaveGame const&) override; private: Ui::GamebryoSaveGameInfoWidget* ui; GamebryoSaveGameInfo const* m_Info; }; #endif // GAMEBRYOSAVEGAMEINFOWIDGET_H