#include "enderalsedataarchives.h" #include "iprofile.h" #include QStringList EnderalSEDataArchives::vanillaArchives() const { return {"Skyrim - Textures0.bsa", "Skyrim - Textures1.bsa", "Skyrim - Textures2.bsa", "Skyrim - Textures3.bsa", "Skyrim - Textures4.bsa", "Skyrim - Textures5.bsa", "Skyrim - Textures6.bsa", "Skyrim - Textures7.bsa", "Skyrim - Textures8.bsa", "Skyrim - Meshes0.bsa", "Skyrim - Meshes1.bsa", "Skyrim - Voices_en0.bsa", "Skyrim - Sounds.bsa", "Skyrim - Interface.bsa", "Skyrim - Animations.bsa", "Skyrim - Shaders.bsa", "Skyrim - Misc.bsa", "E - Meshes.bsa", "E - SE.bsa", "E - Scripts.bsa", "E - Sounds.bsa", "E - Textures1.bsa", "E - Textures2.bsa", "E - Textures3.bsa", "L - Textures.bsa", "L - Voices.bsa"}; } QStringList EnderalSEDataArchives::archives(const MOBase::IProfile* profile) const { QStringList result; QString iniFile = profile->localSettingsEnabled() ? QDir(profile->absolutePath()).absoluteFilePath("enderal.ini") : localGameDirectory().absoluteFilePath("enderal.ini"); result.append(getArchivesFromKey(iniFile, "SResourceArchiveList", 512)); result.append(getArchivesFromKey(iniFile, "SResourceArchiveList2", 512)); return result; } void EnderalSEDataArchives::writeArchiveList(MOBase::IProfile* profile, const QStringList& before) { QString list = before.join(","); QString iniFile = profile->localSettingsEnabled() ? QDir(profile->absolutePath()).absoluteFilePath("enderal.ini") : localGameDirectory().absoluteFilePath("enderal.ini"); if (list.length() > 511) { int splitIdx = list.lastIndexOf(",", 512); setArchivesToKey(iniFile, "SResourceArchiveList", list.mid(0, splitIdx)); setArchivesToKey(iniFile, "SResourceArchiveList2", list.mid(splitIdx + 2)); } else { setArchivesToKey(iniFile, "SResourceArchiveList", list); } }