#ifndef FALLOUT3DATAARCHIVES_H #define FALLOUT3DATAARCHIVES_H #include "gamebryodataarchives.h" #include class Fallout3DataArchives : public GamebryoDataArchives { public: using GamebryoDataArchives::GamebryoDataArchives; virtual QStringList vanillaArchives() const override; virtual QStringList archives(const MOBase::IProfile* profile) const override; private: virtual void writeArchiveList(MOBase::IProfile* profile, const QStringList& before) override; }; #endif // FALLOUT3DATAARCHIVES_H