#ifndef FALLOUT3_MODATACHECKER_H #define FALLOUT3_MODATACHECKER_H #include class Fallout3ModDataChecker : public GamebryoModDataChecker { public: using GamebryoModDataChecker::GamebryoModDataChecker; protected: virtual const FileNameSet& possibleFolderNames() const override { static FileNameSet result{ "fonts", "interface", "menus", "meshes", "music", "scripts", "shaders", "sound", "strings", "textures", "trees", "video", "facegen", "materials", "fose", "distantlod", "asi", "Tools", "MCM", "distantland", "mits", "dllplugins", "CalienteTools", "NetScriptFramework", "shadersfx"}; return result; } virtual const FileNameSet& possibleFileExtensions() const override { static FileNameSet result{"esp", "esm", "bsa", "modgroups", "ini"}; return result; } }; #endif // FALLOUT3_MODATACHECKER_H