#ifndef FALLOUT3SAVEGAME_H #define FALLOUT3SAVEGAME_H #include "gamebryosavegame.h" class GameFallout3; class Fallout3SaveGame : public GamebryoSaveGame { public: Fallout3SaveGame(QString const& fileName, GameFallout3 const* game); protected: // Fetch easy-to-access information. void fetchInformationFields(FileWrapper& wrapper, uint32_t& width, uint32_t& height, uint32_t& saveNumber, QString& playerName, unsigned short& playerLevel, QString& playerLocation) const; std::unique_ptr fetchDataFields() const override; }; #endif // FALLOUT3SAVEGAME_H