#ifndef FALLOUT4SAVEGAME_H #define FALLOUT4SAVEGAME_H #include "gamebryosavegame.h" #include "windows_compat.h" class GameFallout4; class Fallout4SaveGame : public GamebryoSaveGame { public: Fallout4SaveGame(QString const& fileName, GameFallout4 const* game); protected: // Fetch easy-to-access information. void fetchInformationFields(FileWrapper& file, uint32_t& saveNumber, QString& playerName, unsigned short& playerLevel, QString& playerLocation, FILETIME& creationTime) const; std::unique_ptr fetchDataFields() const override; }; #endif // FALLOUT4SAVEGAME_H