#ifndef FALLOUT4UNMANAGEDMODS_H #define FALLOUT4UNMANAGEDMODS_H #include "gamebryounmanagedmods.h" #include class Fallout4UnmangedMods : public GamebryoUnmangedMods { public: Fallout4UnmangedMods(const GameGamebryo* game); ~Fallout4UnmangedMods(); virtual QStringList mods(bool onlyOfficial) const override; virtual QStringList secondaryFiles(const QString& modName) const override; virtual QString displayName(const QString& modName) const override; }; #endif // FALLOUT4UNMANAGEDMODS_H