#ifndef FALLOUT4VRSAVEGAME_H #define FALLOUT4VRSAVEGAME_H #include "gamebryosavegame.h" #include "windows_compat.h" class GameFallout4VR; class Fallout4VRSaveGame : public GamebryoSaveGame { public: Fallout4VRSaveGame(QString const& fileName, GameFallout4VR const* game); protected: // Fetch easy-to-access information. void fetchInformationFields(FileWrapper& file, uint32_t& saveNumber, QString& playerName, unsigned short& playerLevel, QString& playerLocation, FILETIME& creationTime) const; std::unique_ptr fetchDataFields() const override; }; #endif // FALLOUT4VRSAVEGAME_H