#ifndef FALLOUT76SAVEGAME_H #define FALLOUT76SAVEGAME_H #include "gamebryosavegame.h" #include "windows_compat.h" class GameFallout76; class Fallout76SaveGame : public GamebryoSaveGame { public: Fallout76SaveGame(QString const& fileName, GameFallout76 const* game); protected: // Fetch easy-to-access information. void fetchInformationFields(FileWrapper& wrapper, QString playerName, unsigned short playerLevel, QString playerLocation, unsigned long saveNumber, FILETIME& creationTime) const; std::unique_ptr fetchDataFields() const override; }; #endif // FALLOUT76SAVEGAME_H