#ifndef FALLOUTNVBSAINVALIDATION_H #define FALLOUTNVBSAINVALIDATION_H #include "falloutnvdataarchives.h" #include "gamebryobsainvalidation.h" #include class FalloutNVBSAInvalidation : public GamebryoBSAInvalidation { public: FalloutNVBSAInvalidation(MOBase::DataArchives* dataArchives, MOBase::IPluginGame const* game); private: virtual QString invalidationBSAName() const override; virtual unsigned long bsaVersion() const override; }; #endif // FALLOUTNVBSAINVALIDATION_H