#include "morrowindsavegameinfo.h" #include "gamegamebryo.h" #include "morrowindsavegame.h" #include "morrowindsavegameinfowidget.h" MorrowindSaveGameInfo::MorrowindSaveGameInfo(GameGamebryo const* game) : GamebryoSaveGameInfo(game) { m_Game = dynamic_cast(game); } MorrowindSaveGameInfo::~MorrowindSaveGameInfo() {} MOBase::ISaveGameInfoWidget* MorrowindSaveGameInfo::getSaveGameWidget(QWidget* parent) const { return new MorrowindSaveGameInfoWidget(this, parent); }