#ifndef NEHRIMSAVEGAME_H #define NEHRIMSAVEGAME_H #include "gamebryosavegame.h" #include "gamenehrim.h" class NehrimSaveGame : public GamebryoSaveGame { public: NehrimSaveGame(QString const& fileName, GameNehrim const* game); protected: // Fetch easy-to-access information. void fetchInformationFields(FileWrapper& wrapper, uint32_t& saveNumber, QString& playerName, unsigned short& playerLevel, QString& playerLocation, _SYSTEMTIME& creationTime) const; std::unique_ptr fetchDataFields() const override; }; #endif // NEHRIMSAVEGAME_H