#include "oblivionbsainvalidation.h" OblivionBSAInvalidation::OblivionBSAInvalidation(MOBase::DataArchives* dataArchives, MOBase::IPluginGame const* game) : GamebryoBSAInvalidation(dataArchives, "Oblivion.ini", game) {} QString OblivionBSAInvalidation::invalidationBSAName() const { return "Oblivion - Invalidation.bsa"; } unsigned long OblivionBSAInvalidation::bsaVersion() const { return 0x67; }