#ifndef OBLIVIONBSAINVALIDATION_H #define OBLIVIONBSAINVALIDATION_H #include "gamebryobsainvalidation.h" #include "obliviondataarchives.h" #include class OblivionBSAInvalidation : public GamebryoBSAInvalidation { public: OblivionBSAInvalidation(MOBase::DataArchives* dataArchives, MOBase::IPluginGame const* game); private: virtual QString invalidationBSAName() const override; virtual unsigned long bsaVersion() const override; }; #endif // OBLIVIONBSAINVALIDATION_H