#include "skyrimbsainvalidation.h" SkyrimBSAInvalidation::SkyrimBSAInvalidation(MOBase::DataArchives* dataArchives, MOBase::IPluginGame const* game) : GamebryoBSAInvalidation(dataArchives, "Skyrim.ini", game) {} QString SkyrimBSAInvalidation::invalidationBSAName() const { return "Skyrim - Invalidation.bsa"; } unsigned long SkyrimBSAInvalidation::bsaVersion() const { return 0x68; }